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graphosaurus's Issues

Nodes/edges not fully deleted and leaking into memory?

Seems like the functions for purging nodes and edges (which, admittedly, I added) are missing deletion of some representation(s?) of themselves in the data, causing the memory to slowly but surely overflow on multiple addition/deletion operations.

events?

Hi, does this library have some nodes/edges events? I mean clicknode, clickedges, hovers..

Animations and front-end interface

For a personal project, I used graphosaurus and extended it to animation nodes with an interface written in angularjs. In the interface one can add static nodes (drawn using existing nodes), add animation nodes to particular frames, create groups while adding, edit colours, size, opacity, texture etc. All the controls are live bound with class variables. Do you think such a functionality can be a part of the main project?

Ignore overlapping edges/nodes?

If the user of the library attempts to add an edge between two nodes where an edge already exists, should we ignore it? Similarly, if someone adds a node at the same coordinates as an existing node, should we ignore it? On the one hand, if we ignore, we don't end up with unnecessary geometries. On the other hand, we are not performing the task the user requested and it's their fault for adding overlapping geometries.

change node position, adding edges dynamically

Hi Corey, just a question.
¿Is it posible to add nodes, change position, or add an edge dynamically?
i don't know if is not possible now or is an error.

Maybe some graph method to redraw?
Thanks! great project.
Santiago

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