This library renders triangles to buffers that are passed into it. It has the following features:
- Quad-based triangle rasterization
- Multithreaded tiled rendering
- Z-buffer
- Affine and perspective-correct texture mapping
- Texture repeat/clamp
- Bilinear texture filtering
- Backface culling
- Position/normal interpolation
- Triange/strip/fan
- Render to texture
- Depth bias
- Programmable fragment shaders