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wilderwild's Issues

2 ideas

  • We should add upsidedown Sculk Sensors because why not
  • If a player-placed Shrieker receives a vibration from an Echoer, it should still be able to summon the Warden. This may be what encourages players to get up and actually grab the Echoers, as Wardens can be very helpful if you use them right.

Firefly Ideas

First of all, we need Fireflies to actually... you know..... move. Idk how to do that.

Either way, two ideas:
Players should be able to dye fireflies
Players could capture Fireflies in bottles, and place them as lightbulbs on ceilings. Each Firefly increases the light level by 1. (How original, but it honestly makes sense to add.)

quaternion firefly issues

  • off texture glows
    2022-05-15_14 52 44

  • rotation is off and makes it super hard to hit the mob or see where it is
    2022-05-15_14 52 28
    2022-05-15_14 52 31

  • No hurt/die animation

2022-05-15.15-08-41_Trim.mp4

Game crashes when not launching from IntelliJ

no clue what is causing it

using fabric api 0.51.2 and loader 0.14.2

https://pastebin.com/raw/LKe43LkF

POSSIBLE CAUSES:

  • Developer Camera being only accessible when in developer environment
  • Almost everything is registered via initializer (sculk_thing = register(a, b, c)) instead of inside the proper singular method that is supposed to register everything

Upside-Down Echoers Should Sometimes Generate On Ceiling Pillars

Here's why:
The entire point of those pillars gameplay-wise is to encourage the player to build upwards, taking the risk of setting off a Shrieker.
Pillars are MUCH more common on ceilings. Since they're on ceilings, they're much harder to reach than the normal pillars, therefore reinforcing the idea of building up.

Merp's todo


TO-DO

  • Better looping angered Enderman sound (Should be more like soft static, still in the Ender realm though)

ARCHIVE

  • Fix remaining Copper Horn sounds
  • Make cattail hotdog things less rubbery
  • Improve White Dandelion Texture
  • Improve Milkweed Pod Texture
  • Roughen up echoer side texture
  • Make active echoer texture
  • Improve echoer sounds
  • Make echoer's model use more "round" numbers for part heights (10 instead of 11, 4 instead of 5, etc)
  • Make unique block sounds for ossein
  • Make unique block sounds for echoer
  • Make echoing sculk bubble particle
  • Make waterlily texture
  • Make shelf fungus models
  • Non-Horrific Termite Mound Texture
  • Animate hanging tendril
  • Make pollen block texture
  • Make hanging tendril wringing sounds
  • Ancient Horn texture
  • Ancient Horn Sound
  • Make Ancient Horn's reed use osseous sculk palette instead of gold palette
  • Improve Ancient Horn projectile texture
  • Unique Ancient Horn Vibration Dissipate (landing) sound
  • Add more Ancient Horn sound variants
  • Popping sounds for Big and normal echoing bubbles
  • Add root to lilypad model
  • Cracking sounds for Echo Glass
  • Healing sounds for Echo Glass
  • Better Echo Glass textures (cracking, possibly the entire block honestly)
  • red shelf fungus texture and model (new super mario brother)
  • Make unique warden death animation (and maybe get it to work in-game???)
  • Make unique sounds for breaking and walking on lilypads
  • Make sounds for mushrooms
  • Hollowed log sounds
  • Better temporary Milkweed texture
  • Termite Texture
  • Initial "burst" sound for Ancient Horn when you blow in it
  • Looping sound for Ancient Horn Projectile
  • Pick Up and Empty sounds for Firefly Bottles
  • Texture for stripped baobab, baboab boat, and baobab chest boat
  • Glory of The Snow Plant textures
  • Glory of The Snow Flower Lichen textures
  • Make cracks on Echo Glass less transparent so they can be seen easier
  • New Milkweed Textures - The one with pods needs to be worked on, that should at least change if the plant's shape doesn't change.

Biome List

  • Badlands
  • Wooded Badlands
  • Eroded Badlands
  • Desert
  • Savanna
  • Windswept Savanna
  • Savanna Plateau
  • Stony Peaks
  • Jungle
  • Bamboo Jungle
  • Sparse Jungle
  • Mushroom Fields
  • Plains
  • Sunflower Plains
  • Beach
  • Swamp
  • Dripstone Caves
  • Dark Forest
  • Forest
  • Flower Forest
  • Old Growth Birch Forest
  • Birch Forest
  • Lush Caves
  • Meadow
  • Old Growth Pine Taiga
  • Taiga
  • Old Growth Spruce Taiga
  • Windswept Hills
  • Windswept Forest
  • Windswept Gravelly Hills
  • Stony Shore
  • Stony Beach
  • Snowy Plains
  • Ice Spikes
  • Grove
  • Snowy Slopes
  • Snowy Taiga
  • Jagged Peaks
  • Frozen Peaks

Sculk Echoers send vibrations back to the same sensor

Sculk Sensors send a vibration to a sculk echoer, which then send the vibration back (as a result of the bubbles)
If possible, we probably want to make sculk sensors not receive vibrations from a block that they just activated

Prerequisites for First Preview Release

  • Remove flower forest trees (Help!!! idk how make this)
  • Add new flower forest trees feature (easy)
  • Add colormap for flowered lily pad (idk)
  • Add carnation recipe for suspicious stew (idk)
  • Add cattail generation
  • Test a server with mod (easy, i hope)
  • Rename the mod (easy)
  • Set up mod pages (Curseforge, Modrinth, PlanetMinecraft, etc)

Game crash helpp, fix this in next update, LOG: in comments

[17:06:23] [main/INFO]: Loading Minecraft 22w16b with Fabric Loader 0.14.2
[17:06:24] [main/INFO]: Loading 47 mods:
- fabric 0.51.2+1.19
- fabric-api-base 0.4.5+ec94c6f6e0 via fabric
- fabric-api-lookup-api-v1 1.6.1+ec94c6f6e0 via fabric
- fabric-biome-api-v1 9.0.4+8eae4510e0 via fabric
- fabric-blockrenderlayer-v1 1.1.13+3ac43d95e0 via fabric
- fabric-command-api-v1 1.1.12+ec94c6f6e0 via fabric
- fabric-commands-v0 0.2.11+b4f4f6cde0 via fabric
- fabric-containers-v0 0.1.22+d7c144a8e0 via fabric
- fabric-content-registries-v0 3.0.9+d82b9392e0 via fabric
- fabric-convention-tags-v1 1.0.2+93eb6f91e0 via fabric
- fabric-crash-report-info-v1 0.1.11+3ac43d95e0 via fabric
- fabric-dimensions-v1 2.1.20+ec94c6f6e0 via fabric
- fabric-entity-events-v1 1.4.11+ec94c6f6e0 via fabric
- fabric-events-interaction-v0 0.4.22+a67d2aa5e0 via fabric
- fabric-events-lifecycle-v0 0.2.17+ec94c6f6e0 via fabric
- fabric-game-rule-api-v1 1.0.14+ec94c6f6e0 via fabric
- fabric-item-api-v1 1.4.2+ec94c6f6e0 via fabric
- fabric-item-groups-v0 0.3.17+ec94c6f6e0 via fabric
- fabric-key-binding-api-v1 1.0.13+ec94c6f6e0 via fabric
- fabric-keybindings-v0 0.2.11+b4f4f6cde0 via fabric
- fabric-lifecycle-events-v1 2.0.4+2d83e92ce0 via fabric
- fabric-loot-tables-v1 1.0.12+d7c144a8e0 via fabric
- fabric-mining-level-api-v1 2.1.1+0c7c3953e0 via fabric
- fabric-models-v0 0.3.9+8eae4510e0 via fabric
- fabric-networking-api-v1 1.0.22+ec94c6f6e0 via fabric
- fabric-networking-v0 0.3.9+b4f4f6cde0 via fabric
- fabric-object-builder-api-v1 3.1.2+ec94c6f6e0 via fabric
- fabric-particles-v1 1.0.2+8eae4510e0 via fabric
- fabric-registry-sync-v0 0.9.9+ec94c6f6e0 via fabric
- fabric-renderer-api-v1 1.0.2+8eae4510e0 via fabric
- fabric-renderer-indigo 0.5.1+ec94c6f6e0 via fabric
- fabric-renderer-registries-v1 3.2.13+b4f4f6cde0 via fabric
- fabric-rendering-data-attachment-v1 0.3.8+d7c144a8e0 via fabric
- fabric-rendering-fluids-v1 2.0.3+54e5b2ece0 via fabric
- fabric-rendering-v0 1.1.15+b4f4f6cde0 via fabric
- fabric-rendering-v1 1.10.9+ec94c6f6e0 via fabric
- fabric-resource-conditions-api-v1 2.0.3+91b7aa66e0 via fabric
- fabric-resource-loader-v0 0.4.24+ec94c6f6e0 via fabric
- fabric-screen-api-v1 1.0.17+ec94c6f6e0 via fabric
- fabric-screen-handler-api-v1 1.2.1+ec94c6f6e0 via fabric
- fabric-textures-v0 1.0.13+3ac43d95e0 via fabric
- fabric-transfer-api-v1 1.6.1+ec94c6f6e0 via fabric
- fabric-transitive-access-wideners-v1 1.0.2+614e5400e0 via fabric
- fabricloader 0.14.2
- java 17
- minecraft 1.19-alpha.22.16.b
- wilderwild 0.1.0
[17:06:24] [main/INFO]: SpongePowered MIXIN Subsystem Version=0.8.5 Source=file:/C:/Users/vilih/AppData/Roaming/.minecraft/libraries/net/fabricmc/sponge-mixin/0.11.3+mixin.0.8.5/sponge-mixin-0.11.3+mixin.0.8.5.jar Service=Knot/Fabric Env=CLIENT
[17:06:25] [main/INFO]: Compatibility level set to JAVA_16
[17:06:25] [main/INFO]: Compatibility level set to JAVA_17
[17:06:29] [main/WARN]: Configuration conflict: there is more than one oshi.properties file on the classpath
[17:06:30] [main/WARN]: Configuration conflict: there is more than one oshi.architecture.properties file on the classpath
[17:06:48] [main/INFO]: Building optimized datafixer
[17:07:02] [Render thread/INFO]: Environment: authHost='https://authserver.mojang.com', accountsHost='https://api.mojang.com', sessionHost='https://sessionserver.mojang.com', servicesHost='https://api.minecraftservices.com', name='PROD'
[17:07:03] [Render thread/INFO]: Setting user: MrCat2022
[17:07:08] [Render thread/INFO]: Registering Blocks for wilderwild
[17:07:08] [Render thread/INFO]: [STDOUT]: Registering WildConfiguredFeatures for wilderwild
[17:07:09] [Render thread/INFO]: [Indigo] Registering Indigo renderer!
[17:07:11] [Render thread/INFO]: Backend library: LWJGL version 3.3.1 SNAPSHOT
[17:07:22] [Render thread/INFO]: Narrator library for x64 successfully loaded
[17:07:23] [Render thread/INFO]: Reloading ResourceManager: Default, Fabric Mods (Fabric API, Fabric API Base, Fabric API Lookup API (v1), Fabric Biome API (v1), Fabric BlockRenderLayer Registration (v1), Fabric Command API (v1), Fabric Commands (v0), Fabric Containers (v0), Fabric Content Registries (v0), Fabric Convention Tags, Fabric Crash Report Info (v1), Fabric Dimensions API (v1), Fabric Entity Events (v1), Fabric Events Interaction (v0), Fabric Events Lifecycle (v0), Fabric Game Rule API (v1), Fabric Item API (v1), Fabric Item Groups (v0), Fabric Key Binding API (v1), Fabric Key Bindings (v0), Fabric Lifecycle Events (v1), Fabric Loot Tables (v1), Fabric Mining Level API (v1), Fabric Models (v0), Fabric Networking API (v1), Fabric Networking (v0), Fabric Object Builder API (v1), Fabric Particles (v1), Fabric Registry Sync (v0), Fabric Renderer API (v1), Fabric Renderer - Indigo, Fabric Renderer Registries (v1), Fabric Rendering Data Attachment (v1), Fabric Rendering Fluids (v1), Fabric Rendering (v0), Fabric Rendering (v1), Fabric Resource Conditions API (v1), Fabric Resource Loader (v0), Fabric Screen API (v1), Fabric Screen Handler API (v1), Fabric Textures (v0), Fabric Transfer API (v1), Fabric Transitive Access Wideners (v1), Fabric Loader, Wilder Wild)
[17:07:24] [Render thread/ERROR]: Unhandled game exception
java.lang.IllegalStateException: Some intrusive holders were not added to registry: [Reference{null=air}]
at net.minecraft.class_2370.method_40276(class_2370.java:335) ~[client-intermediary.jar:?]
at net.minecraft.class_2378.method_40292(class_2378.java:389) ~[client-intermediary.jar:?]
at net.minecraft.class_310.handler$zfd001$onStart(class_310.java:4875) ~[client-intermediary.jar:?]
at net.minecraft.class_310.method_1514(class_310.java:703) ~[client-intermediary.jar:?]
at net.minecraft.client.main.Main.main(Main.java:237) [client-intermediary.jar:?]
at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:?]
at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) ~[?:?]
at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:?]
at java.lang.reflect.Method.invoke(Method.java:568) ~[?:?]
at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:452) [fabric-loader-0.14.2.jar:?]
at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) [fabric-loader-0.14.2.jar:?]
at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) [fabric-loader-0.14.2.jar:?]
[17:07:24] [Render thread/INFO]: Stopping!
[17:07:25] [Render thread/ERROR]: Shutdown failure!
java.util.ConcurrentModificationException: null
at java.util.HashMap.forEach(HashMap.java:1424) ~[?:?]
at net.minecraft.class_1060.close(class_1060.java:173) ~[client-intermediary.jar:?]
at net.minecraft.class_310.close(class_310.java:1037) [client-intermediary.jar:?]
at net.minecraft.class_310.method_1490(class_310.java:1013) [client-intermediary.jar:?]
at net.minecraft.client.main.Main.main(Main.java:253) [client-intermediary.jar:?]
at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:?]
at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) ~[?:?]
at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:?]
at java.lang.reflect.Method.invoke(Method.java:568) ~[?:?]
at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:452) [fabric-loader-0.14.2.jar:?]
at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) [fabric-loader-0.14.2.jar:?]
at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) [fabric-loader-0.14.2.jar:?]
[17:07:26] [Realms Notification Availability checker #1/INFO]: Could not authorize you against Realms server: Invalid session id

Vex Remodel

because vexes should be similar to allays

this should be super simple we can just mixin the vanilla one and i can handle it from there

i think this falls into the kinds of things that we're doing for the mod tbh, it's nothing massive and isn't likely to cause any problems (the only thing i can see happening is breaking custom textures, but at that point it's as simple as just putting the "fabric resources" pack above the resource pack that retextures vexes)

Ancient Horn Projectile uses incorrect model pivot

the ancient horn projectile uses an incorrectly placed pivot, which causes the plane to be displaced outward. i personally find this to be extremely misleading as it makes the projectile appear above the hitbox in most cases, which can lead to missed shots

basically i just want the model and pivot to be located at 0,0

i could work on fixing this when i get home later today, but i'm adding you (avftt) as an assignee in case you wanna give it a shot while i'm at work

Things we need to finish before the first release:

Birch forest:

  • Add fallen birch logs gen
  • Remade vanila birch tress and add them to gen
  • Add better grass pathes into birch forest
  • Add mushrooms for trees

Deep Dark:

  • Fix veins placement
  • Other fixes

Other:

  • Cattail should generate in mangrove swamps
  • New flowers should work in composter
  • Add flowered lily pads
  • idk

Magma Caves

Basically a volcano biome but to make it more interesting we could make it underground, so a cave biome, having the first real cave wood type, a sort of burnt wood, it would need more things to make more interesting of course, but I think it has potential

Ancient Goat Horn unique interactions

  • Sensor: gets put into "hiccup mode" wherein it activates at random, playing a hiccup sound (good for compact rng machines); however, if activated by an entity and a warden is nearby, causes the warden to immediately become aggravated with that entity

  • Shrieker: Will Summon the Warden immediately. On non-worldgen Shriekers, they will lose a soul and be unable to spawn new Wardens or shriek once they've reached 0.

  • Echoer: spits echoing bubbles in random directions for a few seconds, which can be used to distract the warden, but in turn causes the echoer to break afterward. if the echoer in question is upside down, after spewing bubbles, it falls and breaks (without dropping anything)

  • Catalyst: Will generate a worldgen Sculk Patch and break afterwards. (May not be possible.)

  • Hanging Tendril: explodes (because that'd be funny lol)

  • Warden: The Warden will take notice of the player if hit, but not receive any damage. The horn is a puzzle piece to avoiding the Warden, so using it on different Sculk Blocks strategically will be more effective.

Mob ideas

  • Deer(Birch forest, snowy in snowy taiga)
  • Bird(Forest)
  • Penguin(Frozen ocean, snowy beach)
  • Magical and dangerours mob in dark oak forest(illusioner maybe?)
  • Firefly(Swamp(thats my business plan))

Github build failures

674a98c this commit somehow broke github builds and i'm not really sure why.
image
it's not a big deal anyway, since the mod still builds and runs just fine when using gradlew build, but it's still a bit annoying to see a red x next to every action.

Ideas We Should Try

  • Adding Snow-logging From Bedrock Edition (IMPOSSIBLE)
  • Icicles Hanging From Trees In Cold Biomes
  • Adding Hibiscus Bushes that grow randomly-colored flowers on each half of the bush (one time it may be red on top and blue on the bottom, and another time it could be purple on top and orange on the bottom.) The player can snip the flowers off to use in dyes.

Termite mound problems and ideas

  • Termites are too fast (problem)
  • A large number of termites if you make the structure (problem)
  • Termites eat blocks at a very large radius, I think this needs a radius of 10-12 blocks, nature should not be too damaged by these blocks (problem)
  • Nether logs should kill termites and make termite mounds dead (idea)
  • Add a dead termite mound that the player can use in buildings (idea)
  • Normal texture for termite (idea)
  • At night, termites must return to their termite mounds.

Fabric API/Loader Causes Crash

" org.spongepowered.asm.mixin.transformer.throwables.InvalidMixinException: @shadow method method_37123 in fabric-crash-report-info-v1.mixins.json:MixinCrashReport from mod fabric-crash-report-info-v1 was not located in the target class net.minecraft.util.SystemDetails. Using refmap fabric-crash-report-info-v1-refmap.json"

Sculk Echoer Pillar Feedback

  • Wider patches with greater falloff (that is, bones should get shorter as they get further from the sampled noise region)
  • Pillars should not generate quite as close to one another to give spines room to grow outward (minimum 2 blocks' distance between each one)
  • Stuff spawning on them (especially the hanging ones) should be far less common
  • Sculk should replace (at minimum) the base block but should be able to replace up to a max of 4 blocks
  • Generally just a little bit less messy

Make the Warden's Tendril animation use yaw and pitch instead of just pitch

why? it'll look better. i hate how the warden's tendril use pitch because it's very unreadable if you're facing the warden head on when it detects a vibration.
idk how to do this but it should be really simple. we'd literally just use the same values as the pitch but add them to the yaw as well.

this was how it worked in twm btw

this is low priority btw, dont worry about this until you're finished with whatever else you're doing

Sculk Veins Covering Our Sculk Blocks

Here's the issue: the thing we need to use a mixin on is a PRIVATE CLASS, so we can't access it. We have two solutions:

A) Rewrite that class and find a way to inject it back into the SculkVeinBlock class, this probably won't work.
B) Ever so slightly decrease the size of the block's hitboxes. Maybe have the Sculk Jaw dip down a bit like Soul Sand, and the Bone Sculk Things have their sides a bit smaller.... This isn't the most "ethical" solution, though.

Hollowed Log issues

  • Placing water in a hollowed log gives an infinite source of water
  • Placing a hollowed block horizontally allows you to see through the world
  • Hollowed Logs spam the logs about invalid blockstates

cypress needs textures

  • Cypress Planks
  • Cypress Logs
  • Stripped Cypress Logs
  • Cypress Door
  • Cypress Door Item
  • Cypress Trapdoor
  • Cypress Sign
  • Cypress Sign Item
  • Cypress Leaves
  • Cypress Sapling

Cypress Wetlands Todo

  • Biome parameters should be closer to swamps, but able to generate in cooler areas and in slightly hillier terrain.
  • i think that's it

Sculk Blocks todo

  • Sculk Jaw should generate in ground

  • Sculk Jaw should be more common

  • Sculk Echoer generates on sculk, always has at least one Osseous Sculk hidden below it

  • Sculk Echoer should still activate when waterlogged

  • Sculk Echoer should also detect vibrations from non-player entities when receiving from sculk sensor

  • Sculk Echoer should not emit redstone

  • Sculk Echoer should not emit light

  • Osseous Sculk generating in clusters of pillars from the ground and ceiling, the clusters have lots of echoers, especially on top the pillars, and even more on the smaller pillars
    image

  • sculk veins don't cover sculk jaws

  • replace a most of the sculk veins on osseous pillars with full sculk blocks (especially at the base)

  • Hanging Tendril animation shouldn't play while paused

Possible Biome Makeovers/Changes/Additions

Feel free to add anything here.
CURRENT BIOMES
Forest:

  • Restore beta-esque grass and fern generation to keep them dense and actually make them feel like a... forest.
  • Add White Dandelions, which will randomly spawn a floating seed particle randomly
  • Add Milkweed

Plains:

  • Also add White Dandelions

Jungle Edge:

  • Add Hibiscus
  • Possibly add short Palm Trees..?

Dark Forest:

NEW BIOMES
Cypress Forest:

  • Contains tons of Cypress trees, with a Birch/Oak tree thrown in every now and then.
  • Cyprus trees are also very tall, reaching far above the player's head.
  • Would have rabbits
  • Are a bit similar to swamps sometimes, and may be able to naturally spawn tadpoles and cod

General:

  • All tree types could have 2x2 "large variants", each type having a massive amount of detail

Echo Glass

  • made with 2 tinted glass and an echo shard (shapeless)
  • blocks sonic boom attack, but cracks each time
  • exposure to light levels greater than 7 (daylight and blocklight) causes it to slowly crack
  • repairs itself slowly in the dark
  • placing it makes vibrations no matter what (not affected by wool occlusion)

Baobab problems

  • Add textures and fix models
  • Improve baobab tree
  • Fix boats movement
  • Fix drop from baobab wall sign
  • Sort blocks in creative inventory

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