Wilder Wild overhauls the Wild Update, adding features and improving existing ones.
Modrinth: https://modrinth.com/mod/wilder-wild
A Minecraft mod that overhauls the Wild Update
Home Page: https://modrinth.com/mod/wilder-wild
License: GNU General Public License v3.0
Wilder Wild overhauls the Wild Update, adding features and improving existing ones.
Modrinth: https://modrinth.com/mod/wilder-wild
First of all, we need Fireflies to actually... you know..... move. Idk how to do that.
Either way, two ideas:
Players should be able to dye fireflies
Players could capture Fireflies in bottles, and place them as lightbulbs on ceilings. Each Firefly increases the light level by 1. (How original, but it honestly makes sense to add.)
no clue what is causing it
using fabric api 0.51.2 and loader 0.14.2
https://pastebin.com/raw/LKe43LkF
POSSIBLE CAUSES:
Here's why:
The entire point of those pillars gameplay-wise is to encourage the player to build upwards, taking the risk of setting off a Shrieker.
Pillars are MUCH more common on ceilings. Since they're on ceilings, they're much harder to reach than the normal pillars, therefore reinforcing the idea of building up.
This is because Sculk Veins aren't allowed to grow on Sculk Jaws. Help would be appreciated.
Help, idk how fix this
TO-DO
ARCHIVE
Update To Latest Snapshot
Sculk Sensors send a vibration to a sculk echoer, which then send the vibration back (as a result of the bubbles)
If possible, we probably want to make sculk sensors not receive vibrations from a block that they just activated
[17:06:23] [main/INFO]: Loading Minecraft 22w16b with Fabric Loader 0.14.2
[17:06:24] [main/INFO]: Loading 47 mods:
- fabric 0.51.2+1.19
- fabric-api-base 0.4.5+ec94c6f6e0 via fabric
- fabric-api-lookup-api-v1 1.6.1+ec94c6f6e0 via fabric
- fabric-biome-api-v1 9.0.4+8eae4510e0 via fabric
- fabric-blockrenderlayer-v1 1.1.13+3ac43d95e0 via fabric
- fabric-command-api-v1 1.1.12+ec94c6f6e0 via fabric
- fabric-commands-v0 0.2.11+b4f4f6cde0 via fabric
- fabric-containers-v0 0.1.22+d7c144a8e0 via fabric
- fabric-content-registries-v0 3.0.9+d82b9392e0 via fabric
- fabric-convention-tags-v1 1.0.2+93eb6f91e0 via fabric
- fabric-crash-report-info-v1 0.1.11+3ac43d95e0 via fabric
- fabric-dimensions-v1 2.1.20+ec94c6f6e0 via fabric
- fabric-entity-events-v1 1.4.11+ec94c6f6e0 via fabric
- fabric-events-interaction-v0 0.4.22+a67d2aa5e0 via fabric
- fabric-events-lifecycle-v0 0.2.17+ec94c6f6e0 via fabric
- fabric-game-rule-api-v1 1.0.14+ec94c6f6e0 via fabric
- fabric-item-api-v1 1.4.2+ec94c6f6e0 via fabric
- fabric-item-groups-v0 0.3.17+ec94c6f6e0 via fabric
- fabric-key-binding-api-v1 1.0.13+ec94c6f6e0 via fabric
- fabric-keybindings-v0 0.2.11+b4f4f6cde0 via fabric
- fabric-lifecycle-events-v1 2.0.4+2d83e92ce0 via fabric
- fabric-loot-tables-v1 1.0.12+d7c144a8e0 via fabric
- fabric-mining-level-api-v1 2.1.1+0c7c3953e0 via fabric
- fabric-models-v0 0.3.9+8eae4510e0 via fabric
- fabric-networking-api-v1 1.0.22+ec94c6f6e0 via fabric
- fabric-networking-v0 0.3.9+b4f4f6cde0 via fabric
- fabric-object-builder-api-v1 3.1.2+ec94c6f6e0 via fabric
- fabric-particles-v1 1.0.2+8eae4510e0 via fabric
- fabric-registry-sync-v0 0.9.9+ec94c6f6e0 via fabric
- fabric-renderer-api-v1 1.0.2+8eae4510e0 via fabric
- fabric-renderer-indigo 0.5.1+ec94c6f6e0 via fabric
- fabric-renderer-registries-v1 3.2.13+b4f4f6cde0 via fabric
- fabric-rendering-data-attachment-v1 0.3.8+d7c144a8e0 via fabric
- fabric-rendering-fluids-v1 2.0.3+54e5b2ece0 via fabric
- fabric-rendering-v0 1.1.15+b4f4f6cde0 via fabric
- fabric-rendering-v1 1.10.9+ec94c6f6e0 via fabric
- fabric-resource-conditions-api-v1 2.0.3+91b7aa66e0 via fabric
- fabric-resource-loader-v0 0.4.24+ec94c6f6e0 via fabric
- fabric-screen-api-v1 1.0.17+ec94c6f6e0 via fabric
- fabric-screen-handler-api-v1 1.2.1+ec94c6f6e0 via fabric
- fabric-textures-v0 1.0.13+3ac43d95e0 via fabric
- fabric-transfer-api-v1 1.6.1+ec94c6f6e0 via fabric
- fabric-transitive-access-wideners-v1 1.0.2+614e5400e0 via fabric
- fabricloader 0.14.2
- java 17
- minecraft 1.19-alpha.22.16.b
- wilderwild 0.1.0
[17:06:24] [main/INFO]: SpongePowered MIXIN Subsystem Version=0.8.5 Source=file:/C:/Users/vilih/AppData/Roaming/.minecraft/libraries/net/fabricmc/sponge-mixin/0.11.3+mixin.0.8.5/sponge-mixin-0.11.3+mixin.0.8.5.jar Service=Knot/Fabric Env=CLIENT
[17:06:25] [main/INFO]: Compatibility level set to JAVA_16
[17:06:25] [main/INFO]: Compatibility level set to JAVA_17
[17:06:29] [main/WARN]: Configuration conflict: there is more than one oshi.properties file on the classpath
[17:06:30] [main/WARN]: Configuration conflict: there is more than one oshi.architecture.properties file on the classpath
[17:06:48] [main/INFO]: Building optimized datafixer
[17:07:02] [Render thread/INFO]: Environment: authHost='https://authserver.mojang.com', accountsHost='https://api.mojang.com', sessionHost='https://sessionserver.mojang.com', servicesHost='https://api.minecraftservices.com', name='PROD'
[17:07:03] [Render thread/INFO]: Setting user: MrCat2022
[17:07:08] [Render thread/INFO]: Registering Blocks for wilderwild
[17:07:08] [Render thread/INFO]: [STDOUT]: Registering WildConfiguredFeatures for wilderwild
[17:07:09] [Render thread/INFO]: [Indigo] Registering Indigo renderer!
[17:07:11] [Render thread/INFO]: Backend library: LWJGL version 3.3.1 SNAPSHOT
[17:07:22] [Render thread/INFO]: Narrator library for x64 successfully loaded
[17:07:23] [Render thread/INFO]: Reloading ResourceManager: Default, Fabric Mods (Fabric API, Fabric API Base, Fabric API Lookup API (v1), Fabric Biome API (v1), Fabric BlockRenderLayer Registration (v1), Fabric Command API (v1), Fabric Commands (v0), Fabric Containers (v0), Fabric Content Registries (v0), Fabric Convention Tags, Fabric Crash Report Info (v1), Fabric Dimensions API (v1), Fabric Entity Events (v1), Fabric Events Interaction (v0), Fabric Events Lifecycle (v0), Fabric Game Rule API (v1), Fabric Item API (v1), Fabric Item Groups (v0), Fabric Key Binding API (v1), Fabric Key Bindings (v0), Fabric Lifecycle Events (v1), Fabric Loot Tables (v1), Fabric Mining Level API (v1), Fabric Models (v0), Fabric Networking API (v1), Fabric Networking (v0), Fabric Object Builder API (v1), Fabric Particles (v1), Fabric Registry Sync (v0), Fabric Renderer API (v1), Fabric Renderer - Indigo, Fabric Renderer Registries (v1), Fabric Rendering Data Attachment (v1), Fabric Rendering Fluids (v1), Fabric Rendering (v0), Fabric Rendering (v1), Fabric Resource Conditions API (v1), Fabric Resource Loader (v0), Fabric Screen API (v1), Fabric Screen Handler API (v1), Fabric Textures (v0), Fabric Transfer API (v1), Fabric Transitive Access Wideners (v1), Fabric Loader, Wilder Wild)
[17:07:24] [Render thread/ERROR]: Unhandled game exception
java.lang.IllegalStateException: Some intrusive holders were not added to registry: [Reference{null=air}]
at net.minecraft.class_2370.method_40276(class_2370.java:335) ~[client-intermediary.jar:?]
at net.minecraft.class_2378.method_40292(class_2378.java:389) ~[client-intermediary.jar:?]
at net.minecraft.class_310.handler$zfd001$onStart(class_310.java:4875) ~[client-intermediary.jar:?]
at net.minecraft.class_310.method_1514(class_310.java:703) ~[client-intermediary.jar:?]
at net.minecraft.client.main.Main.main(Main.java:237) [client-intermediary.jar:?]
at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:?]
at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) ~[?:?]
at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:?]
at java.lang.reflect.Method.invoke(Method.java:568) ~[?:?]
at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:452) [fabric-loader-0.14.2.jar:?]
at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) [fabric-loader-0.14.2.jar:?]
at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) [fabric-loader-0.14.2.jar:?]
[17:07:24] [Render thread/INFO]: Stopping!
[17:07:25] [Render thread/ERROR]: Shutdown failure!
java.util.ConcurrentModificationException: null
at java.util.HashMap.forEach(HashMap.java:1424) ~[?:?]
at net.minecraft.class_1060.close(class_1060.java:173) ~[client-intermediary.jar:?]
at net.minecraft.class_310.close(class_310.java:1037) [client-intermediary.jar:?]
at net.minecraft.class_310.method_1490(class_310.java:1013) [client-intermediary.jar:?]
at net.minecraft.client.main.Main.main(Main.java:253) [client-intermediary.jar:?]
at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:?]
at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) ~[?:?]
at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:?]
at java.lang.reflect.Method.invoke(Method.java:568) ~[?:?]
at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:452) [fabric-loader-0.14.2.jar:?]
at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) [fabric-loader-0.14.2.jar:?]
at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) [fabric-loader-0.14.2.jar:?]
[17:07:26] [Realms Notification Availability checker #1/INFO]: Could not authorize you against Realms server: Invalid session id
Help getting the logs to rotate would be appreciated.
because vexes should be similar to allays
this should be super simple we can just mixin the vanilla one and i can handle it from there
i think this falls into the kinds of things that we're doing for the mod tbh, it's nothing massive and isn't likely to cause any problems (the only thing i can see happening is breaking custom textures, but at that point it's as simple as just putting the "fabric resources" pack above the resource pack that retextures vexes)
ruins sword enchants
the ancient horn projectile uses an incorrectly placed pivot, which causes the plane to be displaced outward. i personally find this to be extremely misleading as it makes the projectile appear above the hitbox in most cases, which can lead to missed shots
basically i just want the model and pivot to be located at 0,0
i could work on fixing this when i get home later today, but i'm adding you (avftt) as an assignee in case you wanna give it a shot while i'm at work
Birch forest:
Deep Dark:
Other:
Basically a volcano biome but to make it more interesting we could make it underground, so a cave biome, having the first real cave wood type, a sort of burnt wood, it would need more things to make more interesting of course, but I think it has potential
Sensor: gets put into "hiccup mode" wherein it activates at random, playing a hiccup sound (good for compact rng machines); however, if activated by an entity and a warden is nearby, causes the warden to immediately become aggravated with that entity
Shrieker: Will Summon the Warden immediately. On non-worldgen Shriekers, they will lose a soul and be unable to spawn new Wardens or shriek once they've reached 0.
Echoer: spits echoing bubbles in random directions for a few seconds, which can be used to distract the warden, but in turn causes the echoer to break afterward. if the echoer in question is upside down, after spewing bubbles, it falls and breaks (without dropping anything)
Catalyst: Will generate a worldgen Sculk Patch and break afterwards. (May not be possible.)
Hanging Tendril: explodes (because that'd be funny lol)
Warden: The Warden will take notice of the player if hit, but not receive any damage. The horn is a puzzle piece to avoiding the Warden, so using it on different Sculk Blocks strategically will be more effective.
what
674a98c this commit somehow broke github builds and i'm not really sure why.
it's not a big deal anyway, since the mod still builds and runs just fine when using gradlew build
, but it's still a bit annoying to see a red x next to every action.
" org.spongepowered.asm.mixin.transformer.throwables.InvalidMixinException: @shadow method method_37123 in fabric-crash-report-info-v1.mixins.json:MixinCrashReport from mod fabric-crash-report-info-v1 was not located in the target class net.minecraft.util.SystemDetails. Using refmap fabric-crash-report-info-v1-refmap.json"
why? it'll look better. i hate how the warden's tendril use pitch because it's very unreadable if you're facing the warden head on when it detects a vibration.
idk how to do this but it should be really simple. we'd literally just use the same values as the pitch but add them to the yaw as well.
this was how it worked in twm btw
this is low priority btw, dont worry about this until you're finished with whatever else you're doing
Here's the issue: the thing we need to use a mixin on is a PRIVATE CLASS, so we can't access it. We have two solutions:
A) Rewrite that class and find a way to inject it back into the SculkVeinBlock class, this probably won't work.
B) Ever so slightly decrease the size of the block's hitboxes. Maybe have the Sculk Jaw dip down a bit like Soul Sand, and the Bone Sculk Things have their sides a bit smaller.... This isn't the most "ethical" solution, though.
@AViewFromTheTop can we can we can we can we
ok basically we'd just copy the warden's tendril code
we could also use modmenu's configs for once
please fix
Sculk Jaw should generate in ground
Sculk Jaw should be more common
Sculk Echoer generates on sculk, always has at least one Osseous Sculk hidden below it
Sculk Echoer should still activate when waterlogged
Sculk Echoer should also detect vibrations from non-player entities when receiving from sculk sensor
Sculk Echoer should not emit redstone
Sculk Echoer should not emit light
Osseous Sculk generating in clusters of pillars from the ground and ceiling, the clusters have lots of echoers, especially on top the pillars, and even more on the smaller pillars
sculk veins don't cover sculk jaws
replace a most of the sculk veins on osseous pillars with full sculk blocks (especially at the base)
Hanging Tendril animation shouldn't play while paused
Instead, it just places the regular root block, ignoring the mud entirely.
Feel free to add anything here.
CURRENT BIOMES
Forest:
Plains:
Jungle Edge:
Dark Forest:
NEW BIOMES
Cypress Forest:
General:
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