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fuentesloic avatar vinyll avatar

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James Cloos avatar

cartine's Issues

layerGroup regarded like a simple maker

You code :

  // add the layer to the current federation
  let fedLayer = new InitLayer(federation, lat, lng);
  federations[federation].push(fedLayer);

According your code, you create a new objet each time that you need a marker and you put this new object inside the array federations which have the same federation.
BUT
originally my constructor was considered to create a layerGroup.

class InitLayer {
  constructor(federation, lat, lng) {
    this.federation = federation;
    this.layer = L.layerGroup().addLayer(L.marker([lat, lng]));
  }
}

Now you create a layerGroup for each marker.

I need a number of layerGroup just as much as l have a number of federation (so eleven ... I think).
Because If I have 1000 layerGroup like now, I can't use the controller that is the final goal.

So my idea was to init a layerGroup with the first marker:
this.layer = L.layerGroup().addLayer(L.marker([x, y]));
and after, added a new marker with the federation key
this.layer = L.layerGroup().addLayer(L.marker([x, y]).addLayer(L.marker([x1, y1]));
and so on

Maybe you have thinking to something that I don't understand ??

US2 - Barre de progression

US2
En tant que selecteur de fédération je veux savoir ou en est l'impression des marker afin de savoir si ma demande à bien était pris en compte

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