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View Code? Open in Web Editor NEWA rhythm game made with HaxeFlixel
Home Page: https://www.newgrounds.com/portal/view/770371
License: Other
A rhythm game made with HaxeFlixel
Home Page: https://www.newgrounds.com/portal/view/770371
License: Other
I tested this problem on other weeks i couldnt get it to happen again but on week 1 if i pause at a point im unsure if its a random point but i did it before it switches to bf to start rapping and when i unpaused it it already progressed to the song and said i failed
If you play Dadbattle on Hard mode, missing notes will not cause loss of health. Pressing a key at the wrong time still will, however.
This allows you to win Dadbattle in Hard mode without pressing any buttons at all.
As far as I know, this doesn't happen with other tracks, and it doesn't happen in other difficulties either.
Yep. Just that one difficulty on that one map. Only on the Linux version.
Log:
[lime.utils.Assets] ERROR: There is no TEXT asset with an ID of "assets/data/tutorial/tutorial.json"
Error : [lime.utils.Assets] ERROR: There is no TEXT asset with an ID of "assets/data/tutorial/tutorial.json"```
Notes in quick succession (16th notes and shorter) and jumps (two steps together) are difficult to hit.
For example, this jump in Dadbattle Hard is impossible to hit properly; you will always miss one of the notes. (You can fudge it by pressing the second note some time later for a 'Good').
These 16th notes are also difficult to hit (you often miss the subsequent notes after pressing the first Left):
This code may be the culprit, as it can test several nearby notes against each key, even if that key "hits" another note. For example, if Up, Left, Down are in the possibleNotes list, and the user presses Up, they will score 1 hit for the Up by 2 misses for the Left and Down, even though they successfully hit the up. The misses also freeze the character for a moment, which may cause them to miss further when they actually press Left and Down, even though they are correctly following the pattern.
Some ideas:
Math.abs(currentTime - noteTime)
?).On the 32 bit version
If I go on the easy mode on Week mode the game crashes
There is some lag at week 3 on Newgrounds! I didn't check the download version yet but i would still fix!!
The rest of the levels have 30-40 fps
but this one drops sometimes to even 8!
Hello there! First off, great game. Will play it for hours if I could. There is a small problem.
Bopdeepo has an awkward (but rather funny) bug when it ends. The dad just seems to play a random note a couple times as the songs change to Fresh. It sounds like he's singing multiple right key notes.
Also, during Bopdeepo, The dad has a random purple note after a long red note, but the player doesnt have that.
Im sure you guys/gals/whatever you decide to be identified as (not judging) can fix it up no problem.
Again, love the game and the music.
Take care!
https://kapwi.ng/c/m44SFr75 this is a video showing the crash
Friday Night Funkin' does support a samsung chromebook for me, are there any ways yall could help?
Apparently the glitch only occurs when using the Opera browser, it worked just fine with Firefox.
For stepmania I used to use FGHJ. It would be cool if there were a way to map those. Cool game!
As you keep playing the game normally, (loading in assets, restarts/pauses) the memory usage of the program increases, possibly due to unused information cluttering up the memory. Adding memory dumping for assets after a song (or playlist if you're in story mode) and assets in general could be a good fix.
When trying to play Week 2, for me the game seems to crash. Occasionally, week 2 will load, but when I lose and retry, the game then crashes. With free play mode, if I want to play Spookez or South, they have to be the first song I play after loading up the game. Again, when I lose and retry, the game crashes.
v0.2.3 Added a song visualizer before choosing a song in freeplay, however the song doesn't stop after leaving.
Here's a video regarding the issue:
https://youtu.be/GB8lK7pwsfA
(Using youtube link because Github doesn't support mp4 formats)
when i do tutorial the kid is only visible when hitting notes.
So, I was just playing it and me being so picky noticed something.
Do you see it?
Yes, I saw like 1 pixel off on the arrow.
I thought it was the .xml file but nope, the coordinates for them are precise and the same size as the real arrow notes.
Why does this happen? you might ask.
You see when using antialising (pixel smoothing) it smooths out the edges of it. Which means.... the edges of the sprites pixels will go off their boundaries if the boundaries are set TOO close to the last pixel they had.
Turns into this:
(Small visual representation, ingame its technically a lot smoother but you get the idea)
The fix for this issue would be editing all the atlases that have no space whatsoever on its sides, and make them have atleast 1 or 4 pixels of emptyness (to accomodate with antialising).
After running the game for a while im unsure what caused it but after i finished a week whenever im in the select menu a loud repeating pounding beat occurs until i choose a song
Tried running the game in a slow hard drive, pressing a note will cause a lag spike and then the vocal desyncs with the instrument.
I'm too stupid to understand HaxeFlixel to fix this problem, however I have suggestions:
ty!
I'm not really sure if this is a bug or if it's a feature because it's a music game and a music game not functioning without music would make sense, but if you have no speakers plugged into your computer whilst playing the game, the Girlfriend will not bob their head to the music on the title screen and levels will not play when launched. Some levels have different effects.
Tutorial: Does the 3, 2, 1, but then all animations freeze (except for ones where the Boyfriend turns blue when messing up)
Bopeebo and Fresh: Does the 3, 2, 1, then the Dad sings his first note but then the rest of his notes freeze in place. Meanwhile, the Boyfriend and Girlfriend's animations are frozen (except for ones where the Boyfriend turns blue when messing up), and the Dad just keeps bobbing their head.
Dadbattle: Does the same as Bopeebo and Fresh but there are no notes at all
Spookeez and South: Does the 3, 2, 1, but then all animations freeze (except for ones where the Boyfriend turns blue when messing up)
You can even hold the song (by pausing the game long enough) and die instantly.
Pausing the game too quickly also can cause past songs to play instead of the actual song you are supposed to be playing (for example Game over music over the vocals of your current song).
So I played the game and some songs start fine but then the notes are going faster than the music so you hear really offtune notes I saw this happend on all the songs for the 1st week and its not my browser or lag
I've noticed that when playing, the arrows aren't always on par with the singing which throws me off. I've noticed this towards the end of Spookeez and a good chunk of Fresh and a bit of Bopeebo. Dadbattle's singing is not on rhythm with the music as well. Bopeebo also has a random Left note for dad that goes on when holding the right arrow during the song.
I wanna say that all of these have happened when I'm playing on hard, I'm unsure if this has happened on any other difficulty.
I'd send a video if I could but Github sucks ass.
Hope this helps in any way!
when doing "monster" and "bf" as character and angle it goes away from the stage and softlocks.
and when putting song under 4 it crashes debug mode.
This is just a small animation bug in the main menu when returning to the main menu at any time. The method I have found to reproduce the most reliably follows: Start the game. From the mode select menu return to the main menu and observe the bug.
This bug was experienced during NG Gameplay.
During my gameplay this black screen was there forever.
Rapidly pausing and unpausing the game causes the music and vocals to desync. The notes desync as well, staying with the vocals.
If you pause and unpause enough, you can move the notes ahead until they're on-beat again, but still late. While that can sound cool sometimes, I don't think that's how the songs are supposed to sound.
The pause menu appears, but I cannot restart the song or exiting to menu. Resuming the game works, but with no notes, the characters doesn't follow the beat. When I purposely lose, the game over screen brought up, pressing Escape stops the music, pressing enter only plays the game over end, fades out, and does nothing.
so you may be confused but i cant play it on chromebook, I get this gray screen and the box person that looks dead and it reminds me of the mac error screen but i cant play and i dont hear sound, please make it so you can play on chromebook!
If you go to the Free Play menu, music for the level you're hovered over will play but if you back out of the Free Play menu, it will continue to play in the other menus. Also, when exiting a level, the audio will be dead silent in the menus until you hover over a song in Free Play or go to the Story Mode menu.
.
Whenever you lag while playing a song, the song audio gets delayed, and becomes out-of-sync with the vocals.
This happens when I play the game, Black squares for the boyfriend, girlfriend, Speaker, and Background of Spookeez. I tried to reset the game and stuff, but nothing changes.
it randomly stutters during tracks, does happen to all of them on the itch.io version. It causes the arrow notes to desync.
video example: https://www.youtube.com/watch?v=B3fMKi9jAyA
Title. Music returns when entering the Story Mode or Freeplay settings, but not when exiting to the title screen.
Sometimes arrows incorrectly flicker for one frame near the arrows at the top of the screen; possibly when an arrow is recycled/respawned, it has one frame where it was in its previous position before it gets set to the bottom of the screen.
Playing on firefox. Girlfriend and main character come up as just black squares. And characters come up as black squares in the story mode menu.
Some notes are off beat during the song during specific parts
Mostly the 2nd verse when it speeds up
This bug does not occur all the time, but there is a bug that when you remain idle, the game thinks you are not missing any inputs and automatically win.
Whenever there are two simultaneous arrows that you need to press the game feels like doing a 50/50 on if you pressed it or not. Sometimes even when you press it perfectly it counts none of them as pressed, only one of them or both and it seems like it's purely luck based. Also, as #36 said most song's charts don't line up with the music which makes it very hard to FC. The notes are also very strict, I suggest checking out Judge Difficulty in stepmania-like games and implementing a Judge 4 type difficulty.
When you are playing the web version of the game and the pc version, the pc version will be got affected like the start black screen or the spookez level that happens nothing and the game frezzes, ccleaning the pc will help the problem, since ccleaner cleans google chrome, but this problem is really annoying.
Also this game is great and deserves a well future.
By NG User: HENOOB-ent
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