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crufty's Issues

Cache 'on_ground' status

Either in the CollisionWorld or inside some component, need to decide.

Currently, it is recalculated each time it is checked, which is probably not necessary, since positions only change at the end of a frame. We can do better by caching this value instead, and clearing it at the end of each frame, for example.

Jump animation

Animation already exists, need to add textures for it and a definition in the animations.toml. Also need to figure out how exactly to play it/transition to/from on_ground status.

Use tiled-format to represent rooms

We would like to use the format produced by the tiled-mapeditor for rooms, probably using tiled-rs to load them.

Open questions, which will need to be answered when doing this:

  • how do we represents components in the tiled format? it offers some 'properties' I think, which might be useful for that.

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