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spiritsofterra-open's Issues

Create sprites for 'Spirit Core' items

Description

A 'Spirit core' is an item sometimes dropped by monsters which contains the Spirit that manifested the monster, together with the monster essence which gives the manifestation its specific abilities and properties.

Players will be able to alter/update/change the behaviour of spirit cores via code blocks and manifest it as a soul bound construct.

There will be many types of spirit cores. At least 1 for each monster in the game and probably many more as well.

The sprite design should reflect this. We should easily be able to recolor the sprite depending on the type of spirit core, and for more unique spirit cores alter the design a bit to reflect their specific monster essences. Some examples of spirit cores:

'Slime core'
'Wolf core'
'Dragon core'
...

Technical specs

The item image should be 288x48px

It should have 6 frames next to each other used to animate the sprite

See example for the flask sprite of the Kaetram project
https://github.com/Kaetram/Kaetram-Open/blob/develop/packages/client/public/img/sprites/item-bigflask.png

Other example items can be found in https://github.com/Kaetram/Kaetram-Open/tree/develop/packages/client/public/img/sprites

Image

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Summoning circle tiles and elemental icons

I could use some extra tiles for the game. A summoning circle and elemental icons. The icons should have their own tile and should be reusable in different spots, so no summoning circle lines should cross them. I am going for a non-evil look, so preferable no hard edges or straight lines. Here is a sketch. Dimentions: 5x5 tiles, 16x16px each

Image

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