Flutter for Beginners - Third Edition
This is the code repository for Flutter for Beginners - Third Edition, published by Packt.
An introductory guide to building cross-platform mobile applications with Flutter 3 and Dart
What is this book about?
There have been many attempts at creating frameworks that are truly cross-platform, but most struggle to create a native-like experience at high performance levels. Flutter achieves this with an elegant design and a wealth of third-party plugins, making it the future of mobile app development. If you are a mobile developer who wants to create rich and expressive native apps with the latest Google Flutter framework, this book is for you.
This book covers the following exciting features:
- Explore the core concepts of the Flutter framework and how it is used for cross-platform development
- Understand the fundamentals of the Dart programming language
- Work with Flutter widgets and learn the concepts of stateful and stateless widgets
- Add animation to your app using animated widgets and advanced animations techniques
- Master the complete development lifecycle, including testing and debugging
If you feel this book is for you, get your copy today!
Instructions and Navigations
All of the code is organized into sub-folders within either the lib or test top-level folders. For example, Chapter02.
The code will look like the following:
void main() {
for (int i = 0; i < 5; i++) {
print('hello ${i + 1}');
}
}
Following is what you need for this book:
This book is for developers looking to learn Google's revolutionary framework Flutter from scratch. No prior knowledge of Flutter or Dart is required.
With the following software and hardware list you can run all code files present in the book (Chapter 1-12).
Software and Hardware List
Chapter | Software required | OS required |
---|---|---|
1-13 | IDE - Visual Studio Code or Android Studio | Windows, Mac OS X, and Linux (Any) |
1-13 | SDK - Flutter | Windows, Mac OS X, and Linux (Any) |
We also provide a PDF file that has color images of the screenshots/diagrams used in this book. Click here to download it.
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Get to Know the Author
Thomas Bailey has an extensive background in tech, working for companies and high-profile firms as a senior developer, solutions architect, and IT director. His education technology company uses Flutter as the sole technology powering their education apps, and he has enjoyed watching Flutter move from its initial beta release to the fully fledged and highly popular framework we see today. He loves to talk tech over a hot chocolate with anyone who will listen and is constantly exploring the cutting edge of tech and how it will shape our industry in the future.