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js-functions-ins-and-outs's Introduction

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JavaScript Functions - "Ins & Outs"

Prerequisites

Objectives

By the end of this talk, developers should be able to:

  • Use block scope to identify which variables are accessible in a function
  • Create and invoke functions that take an arbitrary number of arguments
  • Create and invoke functions that take reference types as arguments
  • Create and invoke functions that return reference types
  • Create and invoke functions that take functions as arguments
  • Create and invoke functions that return functions

Preparation

  1. Fork and clone this repository.
  2. Create a new branch, training, for your work.
  3. Install dependencies with npm install.

Introduction

JavaScript function argument and return values

"Ins & Outs"

"Ins"

Block scope

Scope refers to where variables and functions are accessible.

Demo - global and local scope

Block scope means our different scopes are defined by blocks { }.

// I am not inside a block
if (true) {
  // i am inside a block
}
// I am not inside a block

NOT objects but blocks.

if (true) {
  // i am inside a block
}

let obj = {
  prop1: "I am not inside a block",
  prop2: "This is an object silly"
}

The outer most scope is the global scope and all inner scopes are considered local scopes.

// global scope
if (true) {
  // local scope
}
// global scope

Variables are accessible within the scope they are declared.

// global scope
if (true) {
  // local scope
  let x = 1  // what would happen if `var` were used instead?
  console.log(x)  // 1
  // When should we use `console` functions?
}
// global scope
console.log(x)  // ReferenceError: x is not defined

They are accessible to any inner scopes (child scopes).

// global scope
let x = 1

if (true) {
  // local scope
  x = 2
  console.log(x)  // 2
}
// global scope
console.log(x)  // 2

But not to the scopes above them (parent scopes).

// global scope
let x = 1

if (true) {
  // local scope
  let y = x
  console.log(y)  // 1
}
// global scope
console.log(x)  // 1
console.log(y)  // ReferenceError: y is not defined

Variables are not accessible from sibling scopes.

if (true) {
  // local scope of 1st sibling
  let a = 1
  console.log(a) // 1
}

if (true) {
  // local scope of 2nd sibling
  console.log(a) // ReferenceError: a is not defined
}

Different scopes can have variables that are declared with the same name and they do not conflict or know about each other.

// global scope
const x = 1
console.log(x)  // 1

if (true) {
  // local scope
  const x = 2
  console.log(x)  // 2
}
// global scope
console.log(x)  // 1

So that means a variable declared in the global scope is accessible by all of the scopes we create and a variable declared in a local scope is only accessible to itself and its child scopes.

Code Along - debugging variable scope
// global scope
let a = 1

if (true) {
  // local scope of 1st nested if statement
  let b = 2

  if (true) {
    // local scope of 2nd nested if statement
    let c = 3
    console.log(a) // 1
    console.log(b) // 2
    console.log(c) // 3
  }

  // local scope of 1st nested if statement
  console.log(a) // 1
  console.log(b) // 2
  console.log(c) // ReferenceError: c is not defined
}

// global scope
console.log(a) // 1
console.log(b) // ReferenceError: b is not defined
console.log(c) // ReferenceError: c is not defined

Conditions are just 1 example of block scope. Loops are another example of block scope.

while (true) { // don't run this
  let a = 1
  console.log(a) // 1
}
console.log(a) // ReferenceError: a is not defined

For Loops still have block scope even though the syntax is different.

for (let i = 1; i < 2; i++) {
  console.log(i) // 1
}
console.log(i) // ReferenceError: i is not defined

Functions are another example of block scope.

const anyFunction = function() {
  let a = 1
  console.log(a) // 1
}

console.log(a) // ReferenceError: a is not defined

The scope of our parameters are within the function block as well

const print = function(a) {
  console.log(a)
}

print(1) // 1
console.log(a) // ReferenceError: a is not defined

Functions with 0 arguments

Some functions do not have parameters when they are defined and do not need to be passed arguments when they are called.

const printHello = function(){
  console.log("Hello World")
}

printHello()

Functions with 1 or more arguments

Some functions define 1 or more parameters and expect 1 or more arguments to be passed when called.

const subtract = function(num1, num2){
  return num1 - num2
}

subtract(2, 1) // 1

The order of the arguments matter.

const subtract = function(num1, num2){
  return num1 - num2
}

subtract(1, 2) // -1
subtract(2, 1) // 1

The type of the arguments matter.

const add = function(num1, num2){
  return num1 + num2
}

add(1, 2) // 3
add("cat", 1) // "cat1"

It is up to the developer to know the order and type of arguments a function is expecting.

The arguments passed to a function can be any primitive data types or objects which include objects, arrays, and functions.

// array
const subtract = function(nums){
  return nums[0] - nums[1]
}

// number
const add = function(num1, num2){
  return num1 - num2
}

subtract( [2, 1] ) // 1
add( 2, 1 ) // 3

In Javascript a function can accept an unlimited number of arguments since every function has an arguments object that is a mechanism to handle arguments not in the function definition. This object is referred to as array like and is available within any function. We'll examine how this object is used by creating some seemingly parameterless functions.

Demo - arguments
const print = function () {
  console.log(arguments[0])
}

print() // undefined
print("cat") // "cat"
print(100, 200) // 100
Code along - arguments
// takes an arbitrary number of arguments (each arg
// should be a number), finds the largest one, and
// returns that member

const max = function () {

}

Could we accomplish something similar using a single argument?

Lab - single array argument

Write a function maxOfArray that takes an array of numbers and returns the max.

Reference types as arguments

Reference types passed as arguments can be modified within the functions.

Demo - primitive data types as arguments
let num = 1

const change = function (num) {
  num++
  console.log(num)
}

change(num) // 2
console.log(num) // 1
Demo - reference types as arguments - arrays
let numbers = [1, 2, 3]

const change = function (numbers) {
  numbers.push(4)
  console.log(numbers)
}

change(numbers) // [1, 2, 3, 4]
console.log(numbers) // [1, 2, 3, 4]
Demo - reference types as arguments - objects
let person = {
  name: "Mike",
  age: 100
}

const getOlder = function (person) {
  person.age++
  console.log(person.age)
}

getOlder(person) // 101
console.log(person.age) // 101
Code along - reference type arguments
const addProperty = function addProperty(obj, prop, val) {
  // this function takes an object and adds a property
  // to it

}

Functions as arguments

Functions are valid arguments. A function that is passed to another function is called a callback.

const add = function (num1, num2){
  return num1 + num2
}

const subtract = function (num1, num2){
  return num1 - num2
}

const doMath = function (num1, num2, operation) {
  return operation(num1, num2)
}

doMath(2,1, add) // 3
doMath(2,1, subtract) // 1

What is a callback? A callback is a function that is passed to another function.

"Outs"

Primitive data types as returns values

Primitive data types returned are a new instance of the data type

let num = 1

const increase = function (num) {
  num++
  return num
}

let newNum = change(num)
console.log(newNum) // 2
console.log(num) // 1

Reference types as returns values

Reference types declared within the function that are returned from functions create new instances of that reference type.

const createArray = function () {
  let result = []

  for (let i = 0; i < arguments.length; i++) {
    result[i] = arguments[i]
  }

  return result
}

let outcome = createArray(1,2,false,true)
console.log(outcome) // [1, 2, false, true]
console.log(result) // ReferenceError: result is not defined

Reference types not declared within the function that are returned from functions are still the same reference type and not new instances.

let numbers = [1, 2, 3]

const change = function (numbers) {
  numbers.push(4)
  return numbers
}

let newNumbers = change(numbers)
console.log(newNumbers) // [1, 2, 3, 4]
console.log(numbers) // [1, 2, 3, 4]

newNumbers.push(5,6,7)
console.log(newNumbers) // [1, 2, 3, 4, 5, 6, 7]
console.log(numbers) // [1, 2, 3, 4, 5, 6, 7]
Lab - reference types as arguments and return values

Write a function that takes an array of developers and a callback function Loops through the developers to check if they cheated and if they did then applies the correct callback function to adjust their score.

const developer = {
  name: "Mike",
  late: true,
  score: 100
}

const anotherDeveloper = {
  name: "Bernard",
  late: false,
  score: 90
}

const developers = [developer, anotherDeveloper]

const deductForCheating = function (developer) {
  developer.score = 0
}

// write a callback that can be passed to runLateScript
// it should have a parameter for a developer object
// to note the late submission was early in the course
const firstWeek = function () {
}

// the function should accept an array of developers
// and two callback functions
const runLateScript = function () {
  // loop through the developers array and check who was late
  // then pass them as an argument to the correct callback

}

// the function should get passed an array of developers
// and two callback functions
runLateScript()
Code along - return new objects
const createPerson = function (givenName, surname, bornOn, height, weight, eyeColor) {

}

Functions as returns values

Functions returned from functions generate a closure. Closures provide great utility.

Demo - return new functions
const memoFactory = function (memo) {
  let rememberMe = memo
  return function () {
    console.log(rememberMe)
  }
}

let memoOne = memofactory("Hello World")

memoOne() // "Hello World"
Code along - return new functions

Functions returned from functions generate a closure. Closures provide great utility.

const counterFactory = function(count) {

}

Combine the last two concepts and we can have a counting list of memos.

const memoFactory = function (memo) {
  let total = 0

  return function () {
    total+= 1
    return total + ": " + memo
  }
}

const memo = memoFactory()

const entryMonday = memo("Monday was fun")
const entryTuesday = memo("I liked Tuesday")
const entryWednesday = memo("Ugh Wednesday")

console.log(entryMonday) // "1: Monday was fun"
console.log(entryTuesday) // "2: I liked Tuesday"
console.log(entryWednesday) // "3: Ugh Wednesday"

Additional Resources

  1. All content is licensed under a CC­BY­NC­SA 4.0 license.
  2. All software code is licensed under GNU GPLv3. For commercial use or alternative licensing, please contact [email protected].

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