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HandyDraw does not implement smoothing properly

Smoothing in HandyDraw only seems to smooth the interior of shapes, not the 
stroke outline. Due probably to the PGraphics2D rendering object used by the 
class.

Need to examine what happens when a PGraphics object is created through 
PApplet's createGraphics() method to ensure we are using the correct renderer 
with correct settings.


Original issue reported on code.google.com by [email protected] on 23 Jan 2012 at 11:27

request - support for 3d

hi,

it would be really nice if there would be 3d support :)
For a 'hand drawn' exploded view for example.

for the rest great job!

Original issue reported on code.google.com by [email protected] on 18 Oct 2012 at 3:22

suggestion, use normalized values for setRoughness

"method that takes values between 0 (very precise) and 10 (very messy)."

Using values on a scale from 0 to 10 is very unusual in programming.
It would make more sense to use values in the range from 0 to 1.

Original issue reported on code.google.com by [email protected] on 18 Oct 2012 at 3:45

disabling hachures

There are cases where I want a solid background instead of hachures, so being 
able to disable them would be useful and improve performance.

I tried to do it with setFillWeight(0) and strokeWeight(0), but then the app 
freezes.

Anyways, I'd suggest to completely separate the HandyRenderer style from the 
normal Processing style, to avoid confusions.


thanks for your time.

Original issue reported on code.google.com by [email protected] on 23 Apr 2013 at 5:18

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