gabrielmajeri / d3d9-to-11 Goto Github PK
View Code? Open in Web Editor NEWDirect3D 9 to Direct3D 11 converter
License: GNU Lesser General Public License v3.0
Direct3D 9 to Direct3D 11 converter
License: GNU Lesser General Public License v3.0
This might be silly, as the project just started... But, just as a reminder, what about a wiki using the Github feature? Although I "made", Crtl + C - Crtl + V from the docs, one in my fork, if it's even helpful.
One issue that will crop up in the future is using this on GPU with 6G or more RAM. Currently on my system, when using wine with skyrim and enboost memory managment/fixes. NOT enb graphics, that is a seperate thing. Skyrim/enb can only see <2.5G VRAM on a Nvidia Titian with 6GB of VRAM.
So please keep that in mind when doing the texture parts and not code in a hard limit of 2G. Skyrim with enboost on windows system can see all of the 6GB of VRAM.
Please forgive spelling mistakes as the spell checker is not sujesting fixes on my tablet here.
Once this project gets to testing on games, I will happly test this limit. :-)
I've taken a look at the link https://ci.appveyor.com/project/GuildMasterInfinite/d3d9-to-11/build/artifacts but it only seems to contain a single file and that seems to be an i686 build. Maybe I'm looking at the wrong place. Where are the x86_64 builds?
I am just curious. Last commits were 2 or 3 months ago
Hello and welcome to the gaming FOSS scene!
Your project is very interesting, I would like to try it and I have some questions:
I compiled it on Ubuntu 18.04 without problem, your project is very well documented.
First ask: I didn't understand if I have to install dxvk for your dll to work?
I installed your dll in some directx9 games and the games asked for directx 9.0c.
I used the "export RUST_LOG=d3d9=info" but no log info.
Could you give me a game your dll tested with success?
I tested with:
Thank you for your help.
My config:
Ubuntu 18.04
Nvidia
As a curiosity/reference it'd be good to have this easily testable on Windows.
Setting RUST_LOG as indicated didn't produce any log output on native Windows despite the d3d9 getting loaded and the program exiting.
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