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Windows Server for VR Streamer Server iOS App
Is there any chance that this will eventually have Mac support
Hi, first: Thanks for ur work! I have the following Error when trying to connect with my Phone:
Error on startin Server(Callback)
HRESULT:[0x887A0004], Module [SharpDX.DXGI], ApiCode:
[DXGI_ERROR_UNSUPPORTED/Unsupported], Message: Die angegebene Geräteschnittstelle oder Featurebene wird auf dem System nicht unterstützt.
Is that a DirectX Error? I have a GTX 960. Thanks for ur help!
All that we have Iphone4 (and older) we have get with no VR streamers in appstore, every are for Ios8 and over. Please, can do it compatible?
Hey, I don't know if here on GitHub is where I should submit error reports, but I am having some issues with the server software.
I started the server up, and iOS client up. added the process to the software, set everything up and hit "Connect to Server" on my iPhone. The screen on iPhone went gray, and the following error is displayed on desktop:
In addition, pressing on "Refresh Process Window Position and Size" doesn't seem to do anything.
PC is Intel Core2 Quad CPU, 8 GB of RAM, AMD Radeon R9 270x GPU, running Windows 7
iOS device is iPhone 5S, running iOS 9.1
Process I tried to add was Elite Dangerous, but no other process seems to work either.
I would love if you could help me, I tried both newer and older versions of the server and got the same error. You seem to be the only one maintaining some sort of iOS VR server and I don't have much of a choice.
Using iPhone 6s, iOS 9.3.4
UDP tracking works with iOS app Sender Data and FreePIE, but when I try it with Gagagu app and Opentrack (which I prefer to use), it doesn't work. All tracking stays at zero.
I ran Opentrack as administrator.
Can i use another? becasuse everything work perfect, except head tracking , im triying to play outlast, and cant configure headtracking for this, octopus move when i move the iphone, but not in-game, any ideas?
regards!
I don't use Github much, so I apologize if it is inappropriate to put a feature request in as an 'issue'.
I'm curious how hard it would be to also stream the game's audio (or all PC audio, since isolating the game audio may be difficult) to the phone along with the visuals. I play Skyrim via the app, which is a great experience, with a wireless xbox controller, but for audio I still have to plug into my PC. It's easy to get a little tangled up in the wire sometimes. While I could definitely get wireless headphones to completely go wireless, I wondered if it would be possible to plug in my gaming headphones directly to my phone instead and stream the audio in the app. Is this possible? Would bandwidth become an issue?
Can you share the iOS App’s codes.
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