Giter VIP home page Giter VIP logo

anarch_32x's Introduction

Some of the stuff i did

Projects i have contributed to

  • PCSX Rearmed (Compatibility fixes, accuracy improvements etc...)
  • EasyRPG Out-of-tree OpenDingux port, suggestions/testing...
  • Funkey-OS Patches for some packages, suggestions

Projects that i took over and improved/changed

  • Super SMS Plus GX (formerly SMS Plus GX) Master System/Game Gear/SG-1000 emulator
  • PCFXEmu Trimmed down port of the PCFX core from Mednafen, intended for low end hardware.
  • VBEmu Fast Virtual Boy emulator for low end devices. (Fork of Mednafen's VB core)
  • VBA Next Standalone Standalone port of VBA Next for OpenDingux devices and Funkey-S
  • Gnash-OpenDingux Trimmed down port of Gnash for low end devices.
  • Fast Oswan Very fast improved port of Oswan, a wonderswan emulator.
  • SwanEmu Fast and accurate wonderswan color emulator, based on mednafen's core.
  • Divi-Dead Visual Novel engine that i took over and improved for OpenDingux/Funkey-S.

Projects/Experiments that i made (mostly from scratch)

anarch_32x's People

Contributors

gameblabla avatar

Stargazers

 avatar  avatar

Watchers

 avatar  avatar

anarch_32x's Issues

Using old interrupt handling

Your game does work on my NTSC 32X, but it probably won't work on all 32X models as it is using my old core code. To work on all 32X models, you need a unified interrupt handler with the FRT set to bump the interrupts. You can find the updated core 32X code in Doom 32X Resurrection.

https://github.com/viciious/d32xr

You'll find all sorts of nice things to try on the code in D32XR. Moving functions to sdram, where to optimize and how much, and Vic wrote an article on getting Doom running so well.

This is a great start, and I'm glad to see someone got some use out of some of my old demos. I'm assuming you worked from my old XM player demo. One thing to note - XM music with a bunch of channels can really bog down the system due to bus activity. Trying to mix and play 32 channels taxes a 23 MHz sh2 processor, especially with how slow rom is. You might try turning off the music to see how the rest of the game runs. If it's still slow, there's more you can do. If it gets quite a bit faster, the music is bogging down the game.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.