Giter VIP home page Giter VIP logo

Comments (7)

JIceberg avatar JIceberg commented on August 13, 2024

It definitely is something that confuses people. Maybe just make a quick reference guide for input-handling that also references the reversed values on the sticks. Not sure about how that would be formatted/organized.

from gm0.

abidingabi avatar abidingabi commented on August 13, 2024

I'd change Using the SDK into a section, and put the current contents of it under a "Method Summary" or something, and then write more detailed stuff under that section (so have gamepad input be it's own page under Using the SDK).

from gm0.

abidingabi avatar abidingabi commented on August 13, 2024

By making a "Using the SDK" section, you could move "Control System Internals" under it too, as the main point of it is largely to explain bulk reads. (in addition to getting rid of it's reference in power and electronics; in hindsight, that was a bad idea)

from gm0.

JIceberg avatar JIceberg commented on August 13, 2024

I'd change Using the SDK into a section, and put the current contents of it under a "Method Summary" or something, and then write more detailed stuff under that section (so have gamepad input be it's own page under Using the SDK).

#74 - I agree

from gm0.

NoahBres avatar NoahBres commented on August 13, 2024

Mention "Failling edge detector"

from gm0.

abidingabi avatar abidingabi commented on August 13, 2024

Code should be straightforward, around like

public void runOpMode() {
        Gamepad previousGamepad1 = new Gamepad();
        boolean toggleIntake = false;

        while (opModeIsActive()) {
           if (gamepad1.a && !previousGamepad1.a) {
                // rising edge
            }

            if (!gamepad1.b && previousGamepad1.b) {
                // falling edge if you need that for some reason
            }

            if (gamepad1.x && !previousGamepad1.x) {
                toggleIntake = !toggleIntake; // rising edge detector that swaps toggle
            }

            // the actual toggle code
            if (toggleIntake) {
                // whatever
            }
            else {
                // the other thing
            }

            try {
                previousGamepad1.copy(gamepad1);
            }
            catch (RobotCoreException e) {
                // swallow the error, it should not happen
            }
        }
    }

from gm0.

abidingabi avatar abidingabi commented on August 13, 2024

A dedicated gamepad page should also probably include gamepad diagrams (see #114)

from gm0.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.