Comments (1)
We currently employ a fixed threshold (set to 10 in the linked code) to discard points in the infinite background; however, such a threshold is inadequate for large scenes or when given a relatively large pose scale. You could consider increasing the threshold from 10 to 100 to check if it improves the situation.
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Related Issues (16)
- bash: texrecon: command not found HOT 4
- Is there any plan to support the Lidar input? HOT 1
- Questions on params-based input data HOT 2
- About segmentation and object bounding box HOT 1
- Windows support issue HOT 1
- Mesh extraction takes too long. HOT 5
- the structure of camera json file HOT 1
- vdbfusion does not support windows HOT 3
- Gaussian surface reconstruction guidance HOT 1
- An error occurred while generating the mesh HOT 3
- Will neusg be supported in the future? HOT 1
- Can track video be supported? HOT 3
- texrecon /images /renders/iteration_7000/fused_mesh.ply ./results/textured_mesh --outlier_removal=gauss_clamping --data_term=area --no_intermediate_results texrecon (built on Mar 21 2024, 21:02:27) Load and prepare mesh: PLY Loader: comment https://github.com/mikedh/trimesh Reading PLY: 71353 verts... 134136 faces... done. Generating texture views: No proper input scene descriptor given. A input descriptor can be: BUNDLE_FILE - a bundle file (currently onle .nvm files are supported) SCENE_FOLDER - a folder containing images and .cam files MVE_SCENE::EMBEDDING - a mve scene and embedding HOT 2
- Methods to Improve Indoor Scene Mesh | 提高mesh质量的方法 HOT 2
- undefined symbol: _ZN2at4_ops5zeros4callEN3c108ArrayRefINS2_6SymIntEEENS2_8optionalINS2_10ScalarTypeEEENS6_INS2_6LayoutEEENS6_INS2_6DeviceEEENS6_IbEE HOT 2
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