Giter VIP home page Giter VIP logo

gavinsextensiblemod's People

Contributors

13rac1 avatar ap-1 avatar asiekierka avatar geolykt avatar gt3ch1 avatar i509vcb avatar jackassmc avatar modmuss50 avatar nerdthened avatar nikkyai avatar pannoniae avatar prospector avatar qwinci avatar r4j4h avatar selebrator avatar sfplayer1 avatar shnupbups avatar stonelabs avatar technici4n avatar upcraftlp avatar ytg1234 avatar zml2008 avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar

gavinsextensiblemod's Issues

Freecam broken on MC 1.20.6

Describe the bug
Freecam broken on MC 1.20.6

To Reproduce
Steps to reproduce the behavior:

  1. Start freecam
  2. Unable to move character

Expected behavior
character moves

Screenshots/Video
If applicable, add screenshots to help explain your problem.

Version Info (please complete the following information):

  • OS: Any
  • Mod Version: 1.4.6 main branch

Additional context
Add any other context about the problem here.

[feat] Add Dolphin mode

Is your feature request related to a problem? Please describe.
No.

Describe the solution you'd like
A dolphin mod that allows the player to just consistently "swim like a dolphin" across the top of the water

Describe alternatives you've considered
none

Additional context
none

Better Mob ESP/Tracer Selection

Is your feature request related to a problem? Please describe.
No

Describe the solution you'd like
A GUI so that the player can select what mobs are selected for ESPs and Tracers, similar to that of XRay

Describe alternatives you've considered
None

Additional context
None

Waypoint Color Switcher UI does not initialize color correctly

Describe the bug
Waypoint color is not being set correctly in the UI

To Reproduce
Steps to reproduce the behavior:

  1. Create a waypoint, pick a color, such as green as an example
  2. Open up the waypoint ui for that waypoint
  3. Notice that the color switcher is not green, but blue.

Expected behavior
The color switcher color should be the same as the waypoint.
Screenshots/Video

Version Info (please complete the following information):

  • OS: Win 11
  • Mod Version: v1.4.3

Additional context
Add any other context about the problem here.

[bug] Auto attack is always enabled

Describe the bug
Auto attack is always enabled in 1.19-dev

To Reproduce
Steps to reproduce the behavior:

  1. Load a world
  2. look at entity

Expected behavior
Auto attack should only be enabled when the mod is.

Screenshots
If applicable, add screenshots to help explain your problem.

Desktop (please complete the following information):

  • OS: Win 10
  • Version: 1.19-dev

Additional context
On the 1.19-dev branch

Dependency Issues with GavUI

Describe the bug
Cannot launch the game due to a dependency issue with gavui

To Reproduce
Steps to reproduce the behavior:

  1. Download gavinsmod version 1.3.1
  2. Launch the game
  3. Get an error message, listed below.

Expected behavior
The mod should work without having to install gavui

Screenshots/Video
If applicable, add screenshots to help explain your problem.

Version Info (please complete the following information):

  • OS: ?
  • Mod Version: 1.3.1

Additional context
Incompatible mod set!
net.fabricmc.loader.impl.FormattedException: Mod resolution encountered an incompatible mod set!
A potential solution has been determined:
- Install gavui, any version.
Unmet dependency listing:
- Mod 'GavinsMod' (gavinsmod) 1.3.1 requires any version of gavui, which is missing!
at net.fabricmc.loader.impl.FabricLoaderImpl.load(FabricLoaderImpl.java:190)
at net.fabricmc.loader.impl.launch.knot.Knot.init(Knot.java:148)
at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:68)
at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)

Sporadic crashes with NoFall enabled

Describe the bug
From time to time, the game will crash trying to access an implementation of com.peasenet.mixinterface.IClientPlayerEntity.getVelocity()

To Reproduce
Enable NoFall. I've triggered this bug twice, once by flying around with Fly and NoFall and accidentally disabling fly and falling on something. The second time was flying with elytra, only NoFall enabled, to the top of an obsidian pillar in the end.

Expected behavior
The game doesn't crash :-)

Version Info (please complete the following information):
1.4.1-hotfix1+1.19.4
crash-2023-03-25_18.32.56-client.txt

[bug] Auto Crit doesn't crit

Describe the bug
Auto crit does not crit properly.

To Reproduce
Steps to reproduce the behavior:

  1. Enable auto crit
  2. attack something
  3. notice no crits.

Expected behavior
A critical hit should occur.

Screenshots
If applicable, add screenshots to help explain your problem.

Desktop (please complete the following information):

  • OS: MacOS
  • Version 12.4

Additional context
Add any other context about the problem here.

Create a GUI similar to Xray/esp/tracers for Radar

Is your feature request related to a problem? Please describe.
No.

Describe the solution you'd like
A GUI similar to that used for Xray/Tracers/ESP to configure radar, with a live preview of what the radar would look like.

Describe alternatives you've considered
None.

Additional context
Maybe have the preview be in the center or top right.

MC >= 1.20.2

MC 1.20.2 has been out for some time now, however I have not had any time to work on development due to my college classes. If anyone is reading this and wants 1.20.2 support, please leave a comment below and I will work on it when I can. Until then, I am freezing development until further notice.

Upon clicking on a waypoint in the waypoint menu, MC 1.20 crashes.

Describe the bug
Upon attempting to edit a waypoint, the game crashes.

To Reproduce
Steps to reproduce the behavior:

  1. Open up the waypoint settings dropdown
  2. Click on a waypoint
  3. Crash happens

Expected behavior
No Crash

Screenshots/Video
If applicable, add screenshots to help explain your problem.

Version Info (please complete the following information):

  • OS: Win 10
  • Version: 1.4.4, MC1.20

Additional context

Reported exception thrown!
net.minecraft.class_148: mouseClicked event handler
	at net.minecraft.class_437.method_25412(class_437.java:414)
	at net.minecraft.class_312.method_1601(class_312.java:98)
	at net.minecraft.class_312.method_22686(class_312.java:169)
	at net.minecraft.class_1255.execute(class_1255.java:102)
	at net.minecraft.class_312.method_22684(class_312.java:169)
	at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43)
	at org.lwjgl.system.JNI.invokeV(Native Method)
	at org.lwjgl.glfw.GLFW.glfwPollEvents(GLFW.java:3403)
	at com.mojang.blaze3d.systems.RenderSystem.pollEvents(RenderSystem.java:201)
	at com.mojang.blaze3d.systems.RenderSystem.flipFrame(RenderSystem.java:212)
	at net.minecraft.class_1041.method_15998(class_1041.java:288)
	at net.minecraft.class_310.method_1523(class_310.java:1241)
	at net.minecraft.class_310.method_1514(class_310.java:802)
	at net.minecraft.client.main.Main.main(Main.java:250)
	at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:468)
	at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)
	at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)
Caused by: kotlin.UninitializedPropertyAccessException: lateinit property colorCycle has not been initialized
	at com.peasenet.gui.mod.waypoint.GuiWaypoint.<init>(GuiWaypoint.kt:202)
	at com.peasenet.mods.render.ModWaypoint$createWaypoint$1.invoke(ModWaypoint.kt:104)
	at com.peasenet.mods.render.ModWaypoint$createWaypoint$1.invoke(ModWaypoint.kt:103)
	at com.peasenet.settings.Setting$setCallback$1.callback(Setting.kt:74)
	at com.peasenet.settings.Setting.onClick(Setting.kt:51)
	at com.peasenet.gavui.GuiToggle.mouseClicked(GuiToggle.java:114)
	at com.peasenet.gavui.GuiScroll.clickedOnChild(GuiScroll.java:392)
	at com.peasenet.gavui.GuiScroll.mouseClicked(GuiScroll.java:323)
	at com.peasenet.gui.GuiElement.method_25402(GuiElement.kt:91)
	at net.minecraft.class_312.method_1611(class_312.java:98)
	at net.minecraft.class_437.method_25412(class_437.java:409)
	... 16 more

[feat] Add fast place

Is your feature request related to a problem? Please describe.
No.

Describe the solution you'd like
Adding fast place as a mod.

Describe alternatives you've considered
None.

Additional context
Since fast break is implemented, adding fast place makes sense.

1.19.4-dev does not build

Describe the bug
When trying to build for 1.19.4, there are several errors.

To Reproduce
Steps to reproduce the behavior:

  1. Checkout the 1.19.4-dev branch
  2. ./gradlew build
  3. see errors

Expected behavior
Build should succeeed

Screenshots/Video

> Task :compileJava
/home/gcpease/Programming/minecraft-mod/src/main/java/com/peasenet/mods/movement/ModNoClip.java:40: error: cannot find symbol
        getPlayer().airStrafingSpeed = 0.2f;
                   ^
  symbol:   variable airStrafingSpeed
  location: class ClientPlayerEntity
/home/gcpease/Programming/minecraft-mod/src/main/java/com/peasenet/mods/render/ModHealthTag.java:82: error: no suitable method found for draw(String,float,float,int,boolean,Matrix4f,VertexConsumerProvider,boolean,int,int)
        textRenderer.draw(text, h, (float) 0, color, false, matrix4f, er.vertexConsumers, bl, j, er.light);
                    ^
    method TextRenderer.draw(String,float,float,int,boolean,Matrix4f,VertexConsumerProvider,TextLayerType,int,int) is not applicable
      (argument mismatch; boolean cannot be converted to TextLayerType)
    method TextRenderer.draw(Text,float,float,int,boolean,Matrix4f,VertexConsumerProvider,TextLayerType,int,int) is not applicable
      (argument mismatch; String cannot be converted to Text)
    method TextRenderer.draw(OrderedText,float,float,int,boolean,Matrix4f,VertexConsumerProvider,TextLayerType,int,int) is not applicable
      (argument mismatch; String cannot be converted to OrderedText)
/home/gcpease/Programming/minecraft-mod/src/main/java/com/peasenet/mods/render/ModHealthTag.java:84: error: no suitable method found for draw(String,float,float,int,boolean,Matrix4f,VertexConsumerProvider,boolean,int,int)
            textRenderer.draw(text, h, (float) 0, color, false, matrix4f, er.vertexConsumers, false, 0, er.light);
                        ^
    method TextRenderer.draw(String,float,float,int,boolean,Matrix4f,VertexConsumerProvider,TextLayerType,int,int) is not applicable
      (argument mismatch; boolean cannot be converted to TextLayerType)
    method TextRenderer.draw(Text,float,float,int,boolean,Matrix4f,VertexConsumerProvider,TextLayerType,int,int) is not applicable
      (argument mismatch; String cannot be converted to Text)
    method TextRenderer.draw(OrderedText,float,float,int,boolean,Matrix4f,VertexConsumerProvider,TextLayerType,int,int) is not applicable
      (argument mismatch; String cannot be converted to OrderedText)
/home/gcpease/Programming/minecraft-mod/src/main/java/com/peasenet/mods/misc/ModFreecam.java:66: error: cannot find symbol
        getPlayer().airStrafingSpeed = 1;
                   ^
  symbol:   variable airStrafingSpeed
  location: class ClientPlayerEntity
/home/gcpease/Programming/minecraft-mod/src/main/java/com/peasenet/gui/mod/xray/GuiXray.java:255: error: method renderGuiItemIcon in class ItemRenderer cannot be applied to given types;
            client.getItemRenderer().renderGuiItemIcon(stack, blockX, blockY);
                                    ^
  required: MatrixStack,ItemStack,int,int
  found:    ItemStack,int,int
  reason: actual and formal argument lists differ in length
/home/gcpease/Programming/minecraft-mod/src/main/java/com/peasenet/gui/mod/waypoint/GuiWaypoint.java:224: error: incompatible types: possible lossy conversion from double to int
        return new Vec3i(Math.floor(playerPos.x), Math.floor(playerPos.y) + 1, Math.floor(playerPos.z));
                                   ^
Note: Some input files use unchecked or unsafe operations.
Note: Recompile with -Xlint:unchecked for details.
Note: Some messages have been simplified; recompile with -Xdiags:verbose to get full output
6 errors

> Task :compileJava FAILED

Version Info (please complete the following information):

  • OS: Ubuntu/WSL
  • Mod Version: 1.4.0

Additional context
On the 1.19.4-dev branch.

1.4.1+1.19.4 crashes on load

Describe the bug
The game crashes trying to use shouldDrawSide which for some reason doesn't exist.

To Reproduce

  1. Add the .jar to mods/
  2. Launch the game
  3. Game exits with -1

Expected behavior
The game starts instead of crashing

Version Info (please complete the following information):
Linux, mc-installer snap

Additional context
Attached log
latest.log

Document mod settings

The individual settings for the mod needs to be documented and probably put into a wiki.

[bug] GUI does not draw background in 1.19

Describe the bug
The main menu GUI does not draw the background in 1.19
To Reproduce
Steps to reproduce the behavior:

  1. Get into a world
  2. open mod gui
  3. notice the lack of color.

Expected behavior
The background for the GUI shoudl be there.

Screenshots
image

Desktop (please complete the following information):

  • OS: Win 10
  • Version: 1.19

Additional context
Add any other context about the problem here.

Improvements to waypoints

Is your feature request related to a problem? Please describe.
Waypoints are managed through the settings menu. Additionally, they show in every dimension.

Describe the solution you'd like
I think waypoint management would make more sense in the main menu, since it's likely to be done often, while the rest of the settings seem more the kind of thing that's configured once and left alone for long.

As for showing in every dimension, asking for the dimension and then checking it before drawing the tracer/ESP should do the trick.

[bug] Kill Aura spams attacking WAY to much.

Describe the bug
While having kill aura enabled and auto crit disabled, KA attacks WAY too fast.
To Reproduce
Steps to reproduce the behavior:

  1. Get some mobs close to you
  2. Enable kill aura
  3. Listen as it attacks way too quickly when KA is disabled.

Expected behavior
KA attacks at a normal rate.

Screenshots
Not applicable.

Desktop (please complete the following information):

  • OS: Windows 10
  • Version 1.1.0

Additional context
Auto Crit has to be disabled.

[bug] Dragging a menu over the movement category switches what menu is being dragged

Describe the bug
When dragging a gui element, if you go over an element that was drawn before the element you are currently dragging, it will start dragging the older element instead.
To Reproduce
Steps to reproduce the behavior:

  1. Open the main GUI
  2. Drag an element (like the render category) over movement
  3. Notice how movement is now being dragged

Expected behavior
The element that you are dragging should be the only one you are dragging.

Screenshots
https://user-images.githubusercontent.com/18520209/175698792-ce741295-b7fa-4c9f-9337-77fe8e6a5d41.mp4

Desktop (please complete the following information):

  • OS: Windows 10
  • Version 1.19
    Additional context
    none

[feat] Add entity hp mod

Is your feature request related to a problem? Please describe.
No

Describe the solution you'd like
A mod that shows the player an entities current health, either by a bar or by text.

Describe alternatives you've considered
None

Additional context
None

[bug] .up command does not work.

Describe the bug
Typing something like .up 10 does not move the player.
To Reproduce
Steps to reproduce the behavior:

  1. type .up 10
  2. press enter

Expected behavior
Typing .up x should move the player up x amount of blocks.

Screenshots
If applicable, add screenshots to help explain your problem.

Desktop (please complete the following information):

  • OS: MacOS
  • Version 12.3

Additional context
Add any other context about the problem here.

Freecam movement speed

Describe the bug
Freecam moves too slowly in the horizontal plane, and maybe too fast in the vertical axis.

To Reproduce
Enable freecam.

Expected behavior
Horizontal movement faster or the same speed as vertical movement.

Version Info (please complete the following information):
1.4.1

Add a radar like feature

Is your feature request related to a problem? Please describe.
No.

Describe the solution you'd like
A configurable radar somewhere in one of the corners (possibly draggable?) that will show the player entities around them without needing to have tracers/esp on.

Describe alternatives you've considered
None

Additional context
None

The fullbright isn't working.

Describe the bug
The fullbright turns on and off randomly even if i have no hotkeyes set to it.
When I try to enable it it turns of again.

To Reproduce
Steps to reproduce the behavior:

  1. Go to 'Menu'
  2. Click on 'Fullbright'
  3. See error

Expected behavior
I expected for it to just keep Fulbright on.

Screenshots/Video
If applicable, add screenshots to help explain your problem.
**
image
**
Version Info (please complete the following information):

  • OS: [Windows 10]
  • Mod Version: [1.4.3]

Additional context
Idk how to fix.

Add 1.19.3 support

Is your feature request related to a problem? Please describe.
Apparently 1.19.3 was released on the 7th... mod needs to get updated to 1.19.3

Describe the solution you'd like
Mod updated to 1.19.3

Describe alternatives you've considered

Additional context
Will need to merge 1.19.2-dev into this 1.19.3 branch.

[bug] Chat commands do not work in 1.19

Describe the bug
Chat commads are not working in 1.19

To Reproduce
Steps to reproduce the behavior:

  1. Open game
  2. Go to any world/server
  3. type in a mod command (ie, .guitextoverlay)
  4. the command just gets sent.

Expected behavior
The mod you send the command for should be toggled.

Screenshots
image

Desktop (please complete the following information):

  • OS: Win 10
  • Version : 1.19

Additional context
Add any other context about the problem here.

[feat] Add active mod as a text overlay on the left side.

Is your feature request related to a problem? Please describe.
No.

Describe the solution you'd like
A list of active mods on the left side will be very nice to have, so you know what mods are active when. Should be hidden when the GUI overlay is enabled. They should also be toggleable as well.

Describe alternatives you've considered
The mods could also be on the right side.

Additional context
Add any other context or screenshots about the feature request here.

RenderUtils broken on 1.20.6

Describe the bug
RenderUtils broken on 1.20.6

To Reproduce
Steps to reproduce the behavior:

  1. Start game
  2. Open up mob esp menu
  3. crash

Expected behavior
Able to select mobs from the esp/tracer menu.

Screenshots/Video
If applicable, add screenshots to help explain your problem.

Version Info (please complete the following information):

  • OS: Any
  • Mod Version: main branch

Additional context
Add any other context about the problem here.

Enabling some modules disables View Bobbing

Describe the bug
Enabling any of the following modules disables View Bobbing. Turning them off doesn't always restore it.

  • NoClip (I can see why this one would be acceptable/required)
  • AntiHurt
  • Waypoints
  • Tracers

To Reproduce
Enable any of the modules while having View Bobbing enabled in options.

Version Info (please complete the following information):

1.4.2

ESP not rendering

Describe the bug
There are no boxes around the targets

To Reproduce
Enable some ESPs

Expected behavior
A box is drawn around selected targets

Screenshots/Video
Attached a screenshot

Version Info (please complete the following information):
1.4.1+1.19.4
Screenshot at 2023-03-19 21-47-10

[bug] fullbright does not work with 1.19

Describe the bug
Full bright does not work.

To Reproduce
Steps to reproduce the behavior:

  1. launch game
  2. go to a world
  3. enable full bright

Expected behavior
Enabling fullbright or xray should turn up the gamma value, but does not at the moment.

Screenshots
image

Desktop (please complete the following information):

  • OS: Win 10
  • Version 1.19

Additional context
Xray is also affected by this since it relies on the same code as fullbright

The game crashed whilst initializing game Error: java.lang.RuntimeException: Could not execute entrypoint stage 'main' due to errors, provided by 'gavinsmod'!

Describe the bug
A clear and concise description of what the bug is.
The game crashed whilst initializing game
Error: java.lang.RuntimeException: Could not execute entrypoint stage 'main' due to errors, provided by 'gavinsmod'!

To Reproduce
Steps to reproduce the behavior:

  1. Go to 'Download Mod and put in the .minecraft\mods'
  2. Click on 'Start Minecraft'
  3. Scroll down to 'None'
  4. See error

Expected behavior
A clear and concise description of what you expected to happen.
That it works

Screenshots/Video
grafik

Version Info (please complete the following information):

  • OS: Windows 11
  • Mod Version: 1.4.2 for Minecraft 1.19.4

Additional context
Add any other context about the problem here.
Here is the File:
crash-2023-04-04_18.33.25-client.txt
If this don't work here is the Link: https://anonfiles.com/c8j8W6iezd/crash_2023_04_04_18_33_25_client_txt

Add a waypoint mod

Waypoints should be added in the form of tracers to allow the player to set certain locations they would want to be able to trace back to.

This is a minecraft hacked client not a mod

Is your feature request related to a problem? Please describe.
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]

Describe the solution you'd like
A clear and concise description of what you want to happen.

Describe alternatives you've considered
A clear and concise description of any alternative solutions or features you've considered.

Additional context
Add any other context or screenshots about the feature request here.

[feat] Add an anti-pumpkin overlay

Is your feature request related to a problem? Please describe.
No.

Describe the solution you'd like
A mod that will disable drawing the pumpkin shadows for the player when in first-person view and while wearing a pumpkin.

Describe alternatives you've considered
None.

Additional context
Need to inject method at InGameHud#renderOverlay

Enabling noclip makes the player fall through the ground.

Upon enabling no clip, the player will just fall through the floor. This is unintentional. The expected behavior is that the player will not move (if they do, slightly) from the current position, and NOT fall through the ground.

[feat] Add anti-hit movement

Is your feature request related to a problem? Please describe.
No.

Describe the solution you'd like
Adding a mod to prevent the movement when damage is applied to the player.

Describe alternatives you've considered
None

Additional context
None.

No fall does not allow the player to crouch and move at the same time.

I have tried to figure out how to allow the player to crouch + fly in a direction at a given time (like normal), but all it is doing right now is making the player jitter because the server is detecting the player is moving in an invalid way.

Bug is present in all branches.

Possible cause of bug is somewhere in this method I believe.

https://github.com/GT3CH1/minecraft-mod/blob/2989d6ea6f14d2065a2274dacaed92b7e1a7d781/src/main/java/com/peasenet/util/PlayerUtils.java#L143

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.