gaztoof / gmod-sdk Goto Github PK
View Code? Open in Web Editor NEWA SDK with a built-in cheat for Garry's Mod.
License: MIT License
A SDK with a built-in cheat for Garry's Mod.
License: MIT License
Steps to reproduce
NOTES
It usually happens when one entity is removed (?) or one player disconnecting from the server
could you please add this?
I inject the dll into my gmod 64x with xenos 64x and it still freezes my game and I am on gmod 64 beta I freezes with anooying hev sound spamming Still not working I had to ctrl and alt delete to restart my pc cause I can't exit out there is two betas the chromium that is 64 but outdated and author 64x that is not outdated I dont know what's going on I dont know if the dll is causing the issue cause I downloaded from unkown cheats.
.
freezes game as soon as injected even know I am on 64x branch and multicore rendering disabled maybe the cheat hasn't updated yet to latest version of gmod.
how to make it into dll
add a esp option to find entitys so it highlights the entity that you selected.
Please add:
Anti OBS
Backtrack
i want to server lua files on another server.
not clientside.
Is there any possibility to add doubletap?
Barely saw any cheats in gmod with dt and looking at other source engine games where its being used (csgo, tf2), its pretty op and looking at the fact that gmod has way more weapons (because of addons) the use for it could be better.
Some info that might help 1 & 2 And also, it seems to be better to detour cl_move idk why
I see you have already tryed by evidence in tier1/Keyvalues.cpp
You should render visuals by using the steam overlay device or the discord overlay device, it would prevent admins from screen capturing you.
Unless I am misunderstanding this is really bad practice.
std::ifstream inFile;
inFile.open(detourDir.string());
if (inFile.good() && fileName != "runString.lua") {
std::string content((std::istreambuf_iterator<char>(inFile)),
(std::istreambuf_iterator<char>()));
if (!strcmp(content.c_str(), fileContent.c_str()))return {};
fileContent = content;
return fileContent;
}
else {
std::ofstream outDetourFile;
outDetourFile.open(detourDir.string());
if (outDetourFile.good())
{
outDetourFile << fileContent;
outDetourFile.close();
}
}
The problem is that you are saving every server file into the detour folder, in my original code this was not the intention.
The intention was for people to place the scripts themselves.
The reason for this is that when you have all the scripts pre placed in the detour folder you will no longer be getting any script updates from servers because there is already a script there.
A better solution for a runtime detour would be to instead have the detour scripts that users add append onto the original script. This way you can do stuff like rerouting functions without replacing the entire file.
OldEpicFunction = EpicFunction
EpicFunction = function()
-- Do your own stuff
OldEpicFunction()
-- Do your own stuff
end
Something like this would probably work?
std::ifstream inFile;
inFile.open(detourDir.string());
if (inFile.good() && fileName != "runString.lua") {
std::string content((std::istreambuf_iterator<char>(inFile)),
(std::istreambuf_iterator<char>()));
if (!strcmp(content.c_str(), fileContent.c_str()))return {};
fileContent = fileContent + "\n\n" + content;
return fileContent;
}
TTT / Murder may need this feature. It involves:
I'm confused, what do we compile it in?
1.20 Random crash for no reason so unusable and I don't understand it, thank you for your understanding
when i load up the cheat with gmod running it just crashes my gmod every time
please add these next update I wanna get m_angeyeangles for A resolver
Sometimes my game crash randomly while i'm playing. How i fix it?
Exception thrown at 0x00007FFB66115AB8 (GMod-SDK.dll) in gmod.exe: 0xC0000005: Access violation reading location 0xFFFFFFFFFFFFFFF8.
so I've joined this Russian server called "Wayzer's RP" and first of all the cheat wasn't rendering on the client side, but the feature like bhop was working fine.
After several hours I got banned for cheats (I had the FOV circle and the thing at the top left corner) and it was seen on the screengrab pic the admin shown me!
"How strange?" I've thought, the entire cheat's UI could not be opened too! I could not fix this by myself
void CrouchJump(CUserCmd* cmd) { if (Settings::Misc::crouchJump && InputSystem->IsButtonDown(KEY_SPACE) && (!(localPlayer->getFlags() & FL_ONGROUND))) cmd->buttons |= IN_DUCK; }
Some Pasta For You :)
hiya gaztoof, when im joining a singlplayer game, i can not look around with my mouse, and the fps is around 20-30 when the normal amount is 120+ could u please help? cause is just impossible to play with it, maybe i will try to fix myself, but anyway
Please add Anti-OBS. It would be nice for DarkRP because you can't clip anything without esp.
In visual studio I keep getting errors
1>------ Rebuild All started: Project: GMod-SDK, Configuration: Debug x64 ------
1>C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.CppBuild.targets(473,5): warning MSB8003: The WindowsSDKDir property is not defined. Some build tools may not be found.
1>C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.CppBuild.targets(499,5): warning MSB8029: The Intermediate directory or Output directory cannot reside under the Temporary directory as it could lead to issues with incremental build.
1>dllmain.cpp
1>C:\Users\weezo\AppData\Local\Temp\Rar$DRa21476.25121\GMod-SDK-main\GMod-SDK\dllmain.cpp(1,10): fatal error C1083: Cannot open include file: 'Windows.h': No such file or directory
1>imgui.cpp
1>C:\Users\weezo\AppData\Local\Temp\Rar$DRa21476.25121\GMod-SDK-main\GMod-SDK\ImGui\imgui.h(42,10): fatal error C1083: Cannot open include file: 'float.h': No such file or directory
1>imgui_demo.cpp
1>C:\Users\weezo\AppData\Local\Temp\Rar$DRa21476.25121\GMod-SDK-main\GMod-SDK\ImGui\imgui.h(42,10): fatal error C1083: Cannot open include file: 'float.h': No such file or directory
1>imgui_draw.cpp
1>C:\Users\weezo\AppData\Local\Temp\Rar$DRa21476.25121\GMod-SDK-main\GMod-SDK\ImGui\imgui.h(42,10): fatal error C1083: Cannot open include file: 'float.h': No such file or directory
1>imgui_impl_dx9.cpp
1>C:\Users\weezo\AppData\Local\Temp\Rar$DRa21476.25121\GMod-SDK-main\GMod-SDK\ImGui\imgui.h(42,10): fatal error C1083: Cannot open include file: 'float.h': No such file or directory
1>imgui_impl_win32.cpp
1>C:\Users\weezo\AppData\Local\Temp\Rar$DRa21476.25121\GMod-SDK-main\GMod-SDK\ImGui\imgui.h(42,10): fatal error C1083: Cannot open include file: 'float.h': No such file or directory
1>imgui_widgets.cpp
1>C:\Users\weezo\AppData\Local\Temp\Rar$DRa21476.25121\GMod-SDK-main\GMod-SDK\ImGui\imgui.h(42,10): fatal error C1083: Cannot open include file: 'float.h': No such file or directory
1>Memory.cpp
1>C:\Users\weezo\AppData\Local\Temp\Rar$DRa21476.25121\GMod-SDK-main\GMod-SDK\Memory.h(3,10): fatal error C1083: Cannot open include file: 'Windows.h': No such file or directory
1>Memory.h
1>C:\Users\weezo\AppData\Local\Temp\Rar$DRa21476.25121\GMod-SDK-main\GMod-SDK\Memory.h(3,10): fatal error C1083: Cannot open include file: 'Windows.h': No such file or directory
1>KeyValues.cpp
1>vmatrix.h
1>C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.27.29110\include\xmmintrin.h(79,10): fatal error C1083: Cannot open include file: 'malloc.h': No such file or directory
1>VPanelWrapper.h
1>Generating Code...
1>Done building project "GMod-SDK.vcxproj" -- FAILED.
========== Rebuild All: 0 succeeded, 1 failed, 0 skipped ==========
i have an issue with cyrillic symbols when i type them. how to fix it?
https://imgur.com/a/Er02d06
so I inject it and it quickly freezes my game and there is an white cursor and and author mouse I can move please fix this I install Microsoft visual studio 2019 c++ and game dev c++ and everything and I try injecting with author injector but when ever injecting xenos says failed to find pattern "cl_move" please contact us asap
when i put the folder in visual studio it gives no option to build at the top or compile
So, i've compiled the files in visual studio 2019, injected the DLL and the game crashed.
Version in console:
Protocol version 24
Exe version 2021.06.09 (garrysmod)
Exe build: 10:31:48 Jul 6 2021 (8277) (4000)
GMod version 2021.07.12, branch: x86-64, multicore: 1
Windows 32bit
I don't know what to do with this.
Severity Code Description Project File Line Suppression State
Error LNK2001 unresolved external symbol "char const * __cdecl findPattern(char const *,class std::basic_string_view<char,struct std::char_traits >,class std::basic_string<char,struct std::char_traits,class std::allocator >)" (?findPattern@@YAPEBDPEBDV?$basic_string_view@DU?$char_traits@D@std@@@std@@v?$basic_string@DU?$char_traits@D@std@@v?$allocator@D@2@@2@@z) GMod-SDK dllmain.obj 1
so the movement fix doesn't seem to work for untrusted angles:
my cmd->viewangles.x = -180 for fakeup but my W and S keys are reversed the BackupCMD() function doesn't seem to be working?????
when im in debug mode it works but in release mode its saying that "executorFont" doesnt exist. ive tried commenting out the ifdef _DEBUG and endif but it still doesnt work.
when i inject the game just closes out
credits
https://www.unknowncheats.me/forum/garry-s-mod/464890-climb-swep-fly-meme.html
replace
/244/ virtual void* GetLuaScriptName(void) = 0;
with
/244/ virtual char* GetLuaScriptName(void) = 0;
call it in hkCreateMove
under
DoLegitAimbot(cmd);
climb_swep(cmd, currWeapon);
.357
broken with the aimbot /rarely hits shots
fas2
cw2
no nospread?
also in the configs u forgot a comma so one of them says legitconfig1
hi this project doesnt compile its missing files ect
it only takes voids and not chars?
As I see you are addicted to the Present pattern. Why not use EndScene + _ReturnAddress() ?
More info:
https://github.com/Sanceilaks/lemi_gmod_revolution/blob/9971e7aa7f44e14c108fef99be2546cbace74170/src/render_system/render_system.cpp#L106
#include "../globals.hpp"
typedef void(__thiscall* FN_cl_move)(float, bool);
FN_cl_move oCLMove;
void __fastcall hkCLMove(float accumulated_extra_samples,
#ifndef _WIN64
void*, // __fastcall does literally nothing in x64, so that's why we make it inactive
#endif
bool bFinalTick)
{
}
i am injected after game crashed how to fix*
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