gdquest-demos / godot-4-new-features Goto Github PK
View Code? Open in Web Editor NEWFree and open-source Godot 4 demo scenes to see the new features in action
License: MIT License
Free and open-source Godot 4 demo scenes to see the new features in action
License: MIT License
Whatever i try, it just does not work.
From the main menu, the application completely freezes when I click the 2d clipping scene button.
The only way to get out is to kill the process. Nothing happens even after waiting, unlike some of the heavier 3d scenes that only require a short loading time.
OS: Ubuntu 22.04
Computer: Lenovo Ideapad C340 with Intel Iris Plus G7 embedded graphics
Hi, when I clone the repository and try to run it, I get a bunch of errors in the log. Are there some mandatory requirements I should have taken care of, before importing the project, e.g. plugins?
OS: Windows 11
Godot version: v4.2.1.stable.official
Below are the error logs. Thank you.
Godot Engine v4.2.1.stable.official (c) 2007-present Juan Linietsky, Ariel Manzur & Godot Contributors.
modules/gltf/register_types.cpp:63 - Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.
scene/resources/skeleton_modification_2d_twoboneik.cpp:253 - Cannot update target cache: modification is not properly setup!
scene/resources/skeleton_modification_2d_twoboneik.cpp:403 - TwoBoneIK: Cannot verify the joint bone index for joint one...
scene/resources/skeleton_modification_2d_twoboneik.cpp:274 - Cannot update joint one Bone2D cache: modification is not properly setup!
scene/resources/skeleton_modification_2d_twoboneik.cpp:428 - TwoBoneIK: Cannot verify the joint bone index for joint two...
scene/resources/skeleton_modification_2d_twoboneik.cpp:302 - Cannot update joint two Bone2D cache: modification is not properly setup!
scene/resources/skeleton_modification_2d_twoboneik.cpp:403 - TwoBoneIK: Cannot verify the joint bone index for joint one...
scene/resources/skeleton_modification_2d_twoboneik.cpp:428 - TwoBoneIK: Cannot verify the joint bone index for joint two...
Path to node is invalid: 'GiantScreenViewport'.
Path to node is invalid: 'SubViewport'.
This project uses meshes with an outdated mesh format from previous Godot versions. The engine needs to update the format in order to use those meshes. Please use the 'Upgrade Mesh Surfaces' tool from the 'Project > Tools' menu. You can ignore this message and keep using outdated meshes, but keep in mind that this leads to increased load times every time you load the project.
scene/resources/resource_format_text.cpp:448 - res://tweens/tween_demo.tscn:4 - ext_resource, invalid UID: uid://dnvmt7l4p23q2 - using text path instead: res://tweens/player/player.tscn
Cannot blit_rect in compressed or custom image formats.
.... Many lines of the same error
Cannot blit_rect in compressed or custom image formats.
Not sure this is a bug in Godot 4 itself as I have only found bug ticket related to 3.5.x;
But the behavior was the same, no ambient lighting results in complete black shadow in shaded area. Not all scenes are affected so I guess it's a certain type ambient lighting sources that are broken on macOS.
Will check the source project later.
broken:
working (as far as I can tell):
Hi.
I was looking at the tilemap demo and found what looks like maybe a bug.
https://github.com/gdquest-demos/godot-4.0-new-features/blob/e22768b5ab34c6a2e6584784d2ab1662d07b0215/tilemap/player/player_skin.gd#L20-L23
I think the code should look like this
_animation_tree.set("parameters/Move/0/TimeScale/scale", speed)
Pasted the properties on Inspector.
Thanks. ๐
There is interest to do Facial or perhaps whole body Mocap using [Godot]
Perhaps someone here could help him?
(SpookyCorgi/phiz#5 (comment))
Trying to open the current main
version aace8be in Godot 4.0-rc (6cde3fac328e97e66b1c12d386deb25af395e215):
ERROR: Resource file not found: res://assets/fonts/Montserrat-Bold.ttf.
at: _load (core/io/resource_loader.cpp:226)
ERROR: res://ui_flexbox/assets/fonts/font_title_small.tres:9 - Parse Error: [ext_resource] referenced non-loaded resource at: res://assets/fonts/Montserrat-Bold.ttf
at: _parse_ext_resource (scene/resources/resource_format_text.cpp:174)
ERROR: res://ui_flexbox/assets/fonts/font_title_small.tres:9 - Parse Error: [ext_resource] referenced non-loaded resource at: res://assets/fonts/Montserrat-Bold.ttf
at: load (scene/resources/resource_format_text.cpp:735)
ERROR: Failed loading resource: res://ui_flexbox/assets/fonts/font_title_small.tres. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:221)
ERROR: Condition "sampled_font.is_null()" is true. Returning: Ref<Texture2D>()
at: generate_from_path (editor/plugins/editor_preview_plugins.cpp:802)
Repeats ad lib.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.