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A custom gamemode for Team Fortress 2 - Players compete against each other to get the most points by playing a series of rapid fire microgames in order to win the round!

Home Page: https://www.gemidyne.com/projects/microtf2

License: GNU General Public License v2.0

SourcePawn 99.98% Batchfile 0.02%
tf2 sourcemod-plugin gamemode warioware sourcemod microtf2 minigames timescale weapons players

microtf2's People

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microtf2's Issues

Grappling hook boss

Need to think of possibly creating a boss with the grappling hook. Similar to a surf map but with grappling hook in mind?

Reversed text special round enhancements

Things we should investigate and try to do are:

  • Possibility of flipping viewmodels?
  • The score annotations and hud text should also be flipped
  • Try flipping inputs so left is right and right is left?

Target Practice

All players stand behind a large door. Behind the door barrels are spawned in random positions.

Players must shoot as many barrels as possible. The door will close, and after 3 seconds, the door will reopen with barrels spawned in different places. Repeat this for 4 or 5 times.

Whoever shot most barrels wins the 5 boss points.

"You cannot change class at this time"

During testing this became a prominent issue as one of the minigame's sole function is to depend on the class change functionality.

I had a look through DEVONLY ConVars but couldn't see any to disable this, I also couldn't find any public ConVar for turning this off too.

TakeDamage hooks are broken in some cases

There seems to be an issue with Sticky jump / Rocket jump where players can't take the damage to do the jump.

This also seems to affect the stay on the ground minigame

[M20] Lunchbox items can't be used

Due to a recent change in weapon equipment, lunchbox items can't be consumed properly.

Due to this minigame 20 has been disabled for the time being.

Diagnosing errors guide

We should probably have a quick wiki page or markdown file just covering some scenarios that might occur when initially installing the plugin.

Removal of NEW_HUD

Through more testing with the GEMINI QA team, I have decided that use of the new hud is not reliable as we were able to recreate an issue with old minigame instructions being sent instead of new ones.

Tweak speed up frequency

Sometimes speed ups can be really frequent - like one after another.

We should probably have some sort of delay or block to stop this. SpeedLevel 2.0 is pretty difficult for some players

Sawblade dodge

Requires minigame area.

Players are spawned all facing one direction - a sawblade will be coming toward them. To win, jump or crouch and evade the sawblade.

New system BGM

Need to update some of the smoothmoves BGM to the new recordings I've got

Repurpose Minigame 14

Minigame 14 is currently hard-disabled in the plugin due to no minigame area being created for it.

We need to repurpose it into something

mp_disable_respawn_times should be set to 0

Whilst the plugin is running, we need to make use of really long respawn times to ensure players don't respawn early.

The above ConVar should be set to 0, and then reset before unload.

Intermission should be configurable.

Currently, intermission in the plugin has a hardcoded call to mapchooser. This should be configurable, so server operators can have a choice:

  • There should be an intermission, and a map vote should be called.
  • Run a custom command.
  • Intermission shouldn't happen.

Better translation support

The plugin is a mixed bag of hardcoded english strings, and translatable strings from a phrases.txt file.

The plugin should be fully translatable, all except for the overlays which have hardcoded english text.

Trailer video

Once we're gold we need to make a quick trailer demonstrating the new enhancements in the new version of the plugin.

We should use the existing Content Pack 1 trailer as a base and build from there.

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