Giter VIP home page Giter VIP logo

gemidyne / microtf2 Goto Github PK

View Code? Open in Web Editor NEW
30.0 12.0 16.0 65.65 MB

A custom gamemode for Team Fortress 2 - Players compete against each other to get the most points by playing a series of rapid fire microgames in order to win the round!

Home Page: https://www.gemidyne.com/projects/microtf2

License: GNU General Public License v2.0

SourcePawn 99.98% Batchfile 0.02%
tf2 sourcemod-plugin gamemode warioware sourcemod microtf2 minigames timescale weapons players

microtf2's Introduction

Microgames in TF2 // microtf2

A custom gamemode for Team Fortress 2 - Players compete against each other to get the most points by playing a series of rapid fire microgames in order to win the round!

GitHub Downloads (all assets, all releases) GitHub Actions Workflow Status

Interested in what's next? View our kanban board: https://github.com/orgs/gemidyne/projects/5/views/1?sliceBy%5Bvalue%5D=v6

How to install the gamemode

We have created an install guide to help you install the gamemode - see wiki page here: https://github.com/gemidyne/microtf2/wiki/How-to-install-the-gamemode

Commands

See wiki page for more information: https://github.com/gemidyne/microtf2/wiki/Console-Commands

Console Variables

See wiki page for more information: https://github.com/gemidyne/microtf2/wiki/Console-Variables

Repository info

The /src folder contains the plugin source-code. The /assets folder contains data relating to the map, plugin overlays and sounds. It is strongly recommended that you use https://www.gemidyne.com/projects/tsukuru/ to build the map and pack in the necessary assets.

The "master" branch is the latest stable version of the gamemode. We recommend you use this branch on your game servers. The "dev" branch is used for the latest development version of the gamemode. This branch contains work in progress projects so may be uncompilable, untested and not be the best experience for your players. We recommend you use the master branch over the dev branch.

SourceMod Extension / Plugin Dependencies

The gamemode utilises the following extensions and plugins to run:

If you intend to use the SDK plugin for developing your own gamemodes or minigames, you will need:

Map Development

The map's master VMF file lives in /assets/warioware_redux_master.vmf - we use https://www.gemidyne.com/projects/tsukuru/ to build dev & release versions of the map and pack in data. You can import our map compile settings into Tsukuru by importing the warioware_redux_master.tsumc in the /assets/ folder - and then fix the file paths to be correct for your repository path.

Our workflow for dev maps / release maps is to pack all necessary data into the BSP file, and then repack the BSP file. You can do all this by using Tsukuru. Packing all sounds, textures, models into the BSP file and repacking it means players will only need to download a single file to play the gamemode.

We use Hammer++ for map development, as this version of Hammer has many fixes over the stock version of Hammer bundled with TF2.

Contributing

Testing

We appreciate your interest in wanting to help test the gamemode. We have a tester group on Steam Community where we will be communicating test sessions. The group chat within this steam group is where we will communicate upcoming test sessions due to Steam's broken event functionality.

Steam Group

Join Steam Group Chat

Translations

We'd love to have you on board! If you are interested in contributing translations, there are two ways you can do it:

  1. We can add you onto our gemidyne.com Translator Tool which makes editing translations super quick and easy - click this link and choose Become a translator.
  2. You can add your own language "microtf2.phrases.txt" file built from the english file into your own translation folder - this way is more manual but you can contribute via pull requests if you want

We currently have translators for the following languages:

  • French
  • Italian
  • Spanish
  • Russian
  • Portuguese
  • Brazilian Portuguese
  • Polish
  • German

Credits

View the full gamemode credits here: https://www.gemidyne.com/projects/microtf2/credits

Disclaimer

Microgames in Team Fortress 2 is a fan project and is strictly not for profit. All logos and brands are property of their respective owners.

microtf2's People

Contributors

eduardokdinho avatar flaminsarge avatar fortytwofortytwo avatar gemidyne-kchan avatar ghostzebearu avatar mario6493 avatar mikusch avatar peppizza avatar safalin1 avatar tiagoquix avatar woisalreadytaken avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

microtf2's Issues

Diagnosing errors guide

We should probably have a quick wiki page or markdown file just covering some scenarios that might occur when initially installing the plugin.

Tweak speed up frequency

Sometimes speed ups can be really frequent - like one after another.

We should probably have some sort of delay or block to stop this. SpeedLevel 2.0 is pretty difficult for some players

Intermission should be configurable.

Currently, intermission in the plugin has a hardcoded call to mapchooser. This should be configurable, so server operators can have a choice:

  • There should be an intermission, and a map vote should be called.
  • Run a custom command.
  • Intermission shouldn't happen.

New system BGM

Need to update some of the smoothmoves BGM to the new recordings I've got

TakeDamage hooks are broken in some cases

There seems to be an issue with Sticky jump / Rocket jump where players can't take the damage to do the jump.

This also seems to affect the stay on the ground minigame

Repurpose Minigame 14

Minigame 14 is currently hard-disabled in the plugin due to no minigame area being created for it.

We need to repurpose it into something

Removal of NEW_HUD

Through more testing with the GEMINI QA team, I have decided that use of the new hud is not reliable as we were able to recreate an issue with old minigame instructions being sent instead of new ones.

Grappling hook boss

Need to think of possibly creating a boss with the grappling hook. Similar to a surf map but with grappling hook in mind?

Sawblade dodge

Requires minigame area.

Players are spawned all facing one direction - a sawblade will be coming toward them. To win, jump or crouch and evade the sawblade.

Better translation support

The plugin is a mixed bag of hardcoded english strings, and translatable strings from a phrases.txt file.

The plugin should be fully translatable, all except for the overlays which have hardcoded english text.

Trailer video

Once we're gold we need to make a quick trailer demonstrating the new enhancements in the new version of the plugin.

We should use the existing Content Pack 1 trailer as a base and build from there.

Reversed text special round enhancements

Things we should investigate and try to do are:

  • Possibility of flipping viewmodels?
  • The score annotations and hud text should also be flipped
  • Try flipping inputs so left is right and right is left?

"You cannot change class at this time"

During testing this became a prominent issue as one of the minigame's sole function is to depend on the class change functionality.

I had a look through DEVONLY ConVars but couldn't see any to disable this, I also couldn't find any public ConVar for turning this off too.

Target Practice

All players stand behind a large door. Behind the door barrels are spawned in random positions.

Players must shoot as many barrels as possible. The door will close, and after 3 seconds, the door will reopen with barrels spawned in different places. Repeat this for 4 or 5 times.

Whoever shot most barrels wins the 5 boss points.

[M20] Lunchbox items can't be used

Due to a recent change in weapon equipment, lunchbox items can't be consumed properly.

Due to this minigame 20 has been disabled for the time being.

mp_disable_respawn_times should be set to 0

Whilst the plugin is running, we need to make use of really long respawn times to ensure players don't respawn early.

The above ConVar should be set to 0, and then reset before unload.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.