Comments (4)
- If the ids are recycled it will be great to reutilize entities bumping up their version for interoperability/storing reasons
Do you mean that once a world is being recycled/destroyed entities of this world should increase their version by one to indicate that there was a change?
- It may be worth thinking about worlds reusing: so the destroyed world would not be
GC
'ed but stored in a recycling queue; it would cover the first need of entities recycling
I agree with this one here. However this should be handled as an additional "feature" or "refactor", ill create a ticket for this later on ^^
b1e88aa hould fix this bug.
World.Id
is now being recycled and Worlds are not moved, so the bug should be fixed.
from arch.
I think changing to Dictionary will be the fastest solution
from arch.
Thanks for reporting! :)
Well a dictionary is incredible slow. I would prefer two different solutions, either removing a world just sets it spot in the list to null, but does not remove it completely or the list is replaced by an array and set to null. Destroyed world ids could also end up in a queue for being recycled to fill empty spots.
from arch.
Hey @genaray
I like your proposal.
The only things I would like to emphasize and know your opinion on are:
- If the ids are recycled it will be great to reutilize entities bumping up their version for interoperability/storing reasons
- It may be worth thinking about worlds reusing: so the destroyed world would not be
GC
'ed but stored in a recycling queue; it would cover the first need of entities recycling
from arch.
Related Issues (20)
- Command buffer lacks non generic accesors.
- Query with more then 24 types? HOT 4
- World.Clear clears RecycledIds twice
- TrimExcess doesn't trim correctly HOT 1
- Mark classes as sealed
- BitSet can cause exceptions on certain platforms HOT 1
- EVENTS and PURE_ECS together is unsupported
- World should have an IsAlive for EntityReference HOT 1
- Component Lifecycle Query Filters
- Component adding/removing events are inconsistent HOT 1
- Broken example on wiki page Query techniques (Custom enumeration)
- Bug in JobScheduler makes Arch not close all job threads. HOT 2
- Is it normal for coimponents not being removed on the entities? HOT 2
- Event handling via generics instead of conditional compilation HOT 3
- Command Buffer without world in constructor HOT 2
- chunk.Has<T>() is possibly broken HOT 2
- Enabling `EVENTS` on other platforms HOT 9
- Remove auto reset from Command Buffer `PlayBack()` method HOT 5
- Disable entity? HOT 1
- IndexOutOfRangeException in SparseJaggedArray HOT 5
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from arch.