Related Issues (20)
- BitSet can cause exceptions on certain platforms HOT 1
- World should have an IsAlive for EntityReference HOT 1
- Component Lifecycle Query Filters
- Component adding/removing events are inconsistent HOT 1
- Broken example on wiki page Query techniques (Custom enumeration)
- Bug in JobScheduler makes Arch not close all job threads. HOT 2
- Is it normal for coimponents not being removed on the entities? HOT 2
- Event handling via generics instead of conditional compilation HOT 3
- Command Buffer without world in constructor HOT 2
- chunk.Has<T>() is possibly broken HOT 2
- Enabling `EVENTS` on other platforms HOT 9
- Remove auto reset from Command Buffer `PlayBack()` method HOT 5
- Disable entity? HOT 1
- IndexOutOfRangeException in SparseJaggedArray HOT 5
- Faster version "World.Get<T>(Entity entity)" HOT 3
- Adding components within inline query affects references to current components HOT 2
- Emotes keep playing when falling / teleporting
- Arch and Blazor webassembly
- `Archetype` does not grow after `World.Remove(QueryDescription)` HOT 7
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