Comments (3)
from arch.
Can you create an official benchmark in arch to verify this for the repo?
from arch.
Sorry. My bad. This difference only exists in Unity, they are not different in the benchmark.
from arch.
Related Issues (20)
- Is it normal for coimponents not being removed on the entities? HOT 2
- Event handling via generics instead of conditional compilation HOT 3
- Command Buffer without world in constructor HOT 2
- chunk.Has<T>() is possibly broken HOT 2
- Enabling `EVENTS` on other platforms HOT 9
- Remove auto reset from Command Buffer `PlayBack()` method HOT 5
- Disable entity? HOT 1
- IndexOutOfRangeException in SparseJaggedArray HOT 5
- Adding components within inline query affects references to current components HOT 2
- Emotes keep playing when falling / teleporting
- Arch and Blazor webassembly
- `Archetype` does not grow after `World.Remove(QueryDescription)` HOT 7
- About runtime QueryDescription creation HOT 1
- Documentation examples missing deltaTime usage HOT 2
- Command Buffer "Remove" leads to unexpected behaviour HOT 1
- Posibility of ordering the entities in querys based on value in a component HOT 2
- Custom Entity?? HOT 2
- Can I Use Arch In Unity 2021.3? HOT 1
- This is not a Bug, how do I resolve version conflicts in dependent libraries? HOT 2
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from arch.