Comments (7)
The potential fix is to call "EntityInfo.EnsureCapacity" for before each "EntityInfo.Add"... that should fix the issue, however that's just a temporary fix. Its not that clean, I'm looking to optimize this.
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Hi @genaray are you able to commit the work around until you find the optimization? Or should we open a PR?
We still have the critical issue our side.
Thank you in advance!
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Gonna Look at this tomorrow, once im Home. What Version are you using? Have you tried the latest Version or the latest Commit?
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Latest commit
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Think i found the reason and a possible fix for it.
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Hi @genaray are you able to commit the work around until you find the optimization? Or should we open a PR?
We still have the critical issue our side.
Thank you in advance!
I will commit it today until i found an more optimized approach to this. Thanks for your patience ^^
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Closed in 87f2105 without any performance drawbacks.
The issue was that the capacity did not recalculate after a Add/Remove-Query operation which resulted in too few slots for possible entities.
Lemme know if this solved your issues! @mikhail-dcl @m3taphysics
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