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michaelkirk avatar michaelkirk commented on May 29, 2024

I believe we only have the ClosestPoint trait, which is not (currently) implemented for Polygon x LineString, only for { Geometry } x Point.

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michaelkirk avatar michaelkirk commented on May 29, 2024

I've updated the title of this issue to reflect the work that would need to be done - hopefully I'm understanding correctly.

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ttencate avatar ttencate commented on May 29, 2024

Thanks for the quick reply! ClosestPoint would sort of do it; I overlooked it because the docs said Find the closest Point between a given geometry and an input Point. even though it's more general.

If it were implemented for LineString vs. Polygon, it would solve my problem. I'd have to call it twice to get both the points though, and it would do the calculation twice. Maybe a ClosestPoints trait, returning a tuple, would be appropriate? ClosestPoint could then just be a blanket implementation that calls through to ClosestPoints.

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michaelkirk avatar michaelkirk commented on May 29, 2024

Oh right, I overlooked that you wanted both points. Your proposal seems reasonable to me.

Now we just need some bright eyed contributor to manifest it. 🤔

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ttencate avatar ttencate commented on May 29, 2024

Normally I would, but I'm already spread too thin. I was hoping it was already implemented somewhere and I just overlooked it. I'll write my own implementation and paste it here as a starting point if someone wants to integrate it.

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