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cdcenginetools's Introduction

cdcEngineTools

Tools for Tomb Raider games running on CDCEngine by Crystal Dynamics

Compile Requirements:

  1. Visual Studio 2013.

Usage Requirements:

  1. Visual C++ 2013 Redistributable.

Tool Usage:

  1. If the game is Tomb Raider: Legend or Tomb Raider: Anniversary skip to step 4.
  2. Tomb Raider: Underworld DRM files are usually compressed. You must navigate to the correct folder i.e if TR8 and PC (TR8 PC-W).
  3. Drag and drop the DRM file onto CDRM.EXE which will decompress the CDRM's compressed blocks.
  4. Finally, to extract the DRM you must drag and drop the DRM file onto DRM.EXE.

Note: It is important that the correct GAME and PLATFORM assets are passed to the correct tool otherwise unforeseen issues may occur!

Disclaimer: I am not responsible for any damage these tools may incur.

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cdcenginetools's Issues

Need ROTTR 20th.. PS4

Need to extract ROTTR 20th.. PS4
I don't know how to do it!
is it need to analysis or something? pls help me!
if need you need the pkg please tell me..

Regarding PCD2DDS

Hi there, first of all, thanks to your contribution to the scene, I really appreciate it!

however I came across to this issue that doesn't seem to find any references.

for some reason, your pcd2dds tool doesn't seem to convert ps3/pc's textures from Underworld [TR8]

Though I've seen your post about success with g_healthpack.drm, it doesn't seem to convert font textures for me.
I took some screenshots that may help you understand my issue.
http://i.imgur.com/RcAJ7fd.png
http://i.imgur.com/144zuFJ.png

I made sure to use the right executable from the release [04/05/2017] archive for each platform. Do you have any clue about this?

I also attached the files I was working on.
http://www.mediafire.com/file/yv9034urc0zykgd/font.7z

Thankd in advance!

PCD2DDS issue running via batch file

When I drag-and-drop a DDS texture onto PCD2DDS, it correctly sets the hex at offset 10 to the last two characters of the file name. However, if I run PCD2DDS using a batch script:

for %%i in (*.dds) do PCD2DDS.exe %%i

This offset instead uses the first two characters of the file name, resulting in a hash mis-match error when repacking into a .drm file. However the DRM files still run fine in the game, at least with TRA PC which I'm testing on.

Example: I take a file called "40_36.dds" and drop it on PCD2DDS. When I view the resulting PCD file's hex code, offset 10 is correctly written as "36". However, if I take the same "40_36.dds" file and convert it using the batch file instead, the resulting PCD file's hex at offset 10 is instead written as "40".

It's a minor error in an otherwise superb toolset, but I thought it'd let you know anyway. Thank you so much for creating the cdcEngineTools!

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