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The goal is to implement a fencing game system, that takes the input shots from the users' swords and update the Blynk cloud with players scores', hence updating the web and mobile app too. implemented using TivaC, NodeMCU and Arduino microcontrollers, also nRF 24L01 module.

JavaScript 0.29% CSS 0.05% HTML 0.21% C++ 1.26% Makefile 2.44% C 95.54% Batchfile 0.20%

fencing-game's Introduction

Hi, I'm Ghamry πŸ‘‹πŸ±β€πŸ’»

Linkedin: abdelrahmanelghamry FacebookProfile: AbdelrahmanELGhamry98 InstagramProfile: abdelrahmanelghamry

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I'm a software engineer, with a can-do, on-time, and high-quality product spirit. I'm passionate about contributing to open-source projects to make the web a better place.

const ghamry = {
  pronouns: "He" | "Him",
  askMeAbout: ["System Design", "Tech", "App Dev", "Blockchain", "Taekwondo"],
  programmingSkills: ["JavaScript", "TypeScript", "Python", "Java", "Dart"],
  technologies: {
    mobile: {
      Dart: ["Flutter"],
      js: ["React Native"],
      java: ["Android"]
    },
    frontend: {
      js: ["ReactJS", "Angular"]
    },
    stateManagement: ["Redux", "Providers", "BLoC"],
    databases: ["MongoDB", "MySQL"],
    devOps: ["Nginx", "Docker🐳", "GCP", "AWS", "Firebase"],
  },
  currentlyLearning: ["Blockchain"]
};

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Ghamry0x2 | LinkedIn abdelrahmanelghamry | Instagram AbdelrahmanELGhamry98 | Facebook

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