This is the repository for the video game Abeyance; a project for NMED 4710, at the University of Lethbridge.
- Autumn Read
- Cody Crawford
- Kiyomi Jesse
- Tomas Rigaux
- Zack Shortt
Content/ : Contains all assets, blueprints, maps, materials, and more.
- /Assets/ : Here is where all the static meshes for the game are stored.
- /Blueprints/: Contains all the blueprints for every actor, character, interface, etc.
- /Materials/ : This contains all materials for any asset, blueprint, or widget.
- /Maps/ : All levels and rooms are built in this folder.
- /Particles/ : All VFX and particle systems reside here.
- /Textures/ : All textures for materials go here.
- /UI/ : For any widgets, and HUD related objects.
Source/ : Contains the source code for any C++ classes.
- /Abeyance/: The classes created by the developers of this project go here.
- 0.1
- 0.2 (current)
- master : This is the main branch, where most of the game's main files are stored.
- AI(merged) : A branch for the testing and creating of AI