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NOTICE: We have moved to the main /tg/ branch, you can find MiniStation there as a map file. Read the README below for more information. DESCRIPTION: A mod of tgstation 13 ( https://github.com/tgstation/-tg-station ) that is modified for low population servers; with simplified jobs, maps, duties and command structure.

DM 94.59% Python 1.38% Shell 0.02% CSS 0.26% JavaScript 3.76%

ministation's People

Contributors

account12 avatar akenworthy87 avatar apuh3 avatar aranclanos avatar caelaislinn avatar cheridan avatar chuckleberry-finn avatar el-moo avatar ergovisavi avatar euronumbers avatar faerdan avatar giacom avatar ikarrus avatar incoming5643 avatar jordie0608 avatar kazeespada avatar kyrahabattoir avatar liambaloh avatar metacide avatar mrperson avatar perakp avatar petethegoat avatar razharas avatar remierichards avatar rolan7 avatar sabbat avatar supersayu avatar tastyfish avatar theoperand avatar vista- avatar

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ministation's Issues

Toxins Access

You can't give people toxins access, only access to the research hallway and RnD.

Blueprints not working as expected

When creating a new area using the blueprints, the first area is created as intended. When a second, third, etc new area is created, it is given the same name as the first area, and appears to be treated as if the first and subsequent areas were the same area.

Question: Hacking Crusher

Used several tools on Crusher without any result. How does one remove safety on crusher or hack otherwise?
If no available method, please consider adding.

Thermal engine bug

The thermal engine produces tons of power just by running regular temperature air through the hot side and cooled air through the cold side.

Compile errors

Downloaded and compiled current head (951c60e)

This is running on 'BYOND 5.0 Public (Version 500.1213) on Linux'; vanilla tg-station compiles fine.

Output of DreamMaker ministation.dme:

loading ministation.dme
loading interface/skin.dmf
code/modules/mob/living/simple_animal/friendly/farm_animals.dm:209:error: color: duplicate definition (conflicts with built-in variable)
code/modules/mob/living/simple_animal/friendly/mouse.dm:21:error: color: duplicate definition (conflicts with built-in variable)
code/game/objects/items.dm:29:error: color: duplicate definition (conflicts with built-in variable)
code/ATMOSPHERICS/atmospherics.dm:23:error: color: duplicate definition (conflicts with built-in variable)
code/game/machinery/atmoalter/canister.dm:12:error: color: duplicate definition (conflicts with built-in variable)
code/modules/power/cable.dm:37:error: color: duplicate definition (conflicts with built-in variable)
code/game/machinery/doors/door.dm:182:error: animate: invalid proc name: reserved word
code/game/machinery/doors/firedoor.dm:62:error: animate: invalid proc name: reserved word
code/game/machinery/transformer.dm:45:error: transform: duplicate definition (conflicts with built-in proc)
code/game/objects/structures/crates_lockers/bins.dm:40:error: animate: expected 1 to 3 arguments (found 0)
code/game/objects/structures/crates_lockers/bins.dm:76:error: animate: invalid proc name: reserved word
code/game/machinery/doors/airlock.dm:417:error: animate: invalid proc name: reserved word
code/game/objects/structures/crates_lockers/bins.dm:86:error: animate: expected 1 to 3 arguments (found 0)
ministation.dmb - 13 errors, 0 warnings

bluh

-On ministation, as Lieutenant, I gave myself all access, but was unable to open any doors that I didn't have default access to and I couldn't open a lockbox even though I had all access.

Also, a complaint: The map needs more rechargers, and the Lieutenant office needs a locker.

EDIT: This is the same for all ID changes. They can't be used.

EDIT2:
Also, I think that stun batons aren't showing the flashing finished icon for when they reach 100% in a recharger. Untested, I might be wrong.- copypaste
gia just because the issue is in the wrong place doesnt mean it isnt there

One click antagonist

Upon using the Create Antagonist, and selecting changlings, it created 3 changlings for the 6 people online. I'm not sure how it normally works but it was really too many changlings.

I am also not sure if it's the case for other game modes.

Security Records Bugged

Not sure if this is a standard tg-station issue too or not but either way there seems to be a problem with editing security records.

After changing a record of a chosen player, and exiting the menu, it for some reason applies the changes do a different player.

(It might also be worth switching out the Security record computer in the Lt/ID office for a camera computer, bug or not)

Crusher doesn't crush broken gas canisters

The large gas canisters used for Oxygen, Toxins, so on, when broken, cannot be recycled at all.
The crusher makes that 'safety' sound and it ends up just going straight through onto the other side as it went in.

Supply shuttle

The supply shuttle will sometimes come back filled with 10000 degree air and unleash an explosion throughout cargo.

[Solved/Dud Issue]

Someone was experiencing problems with occupation preferences, but it turned out to be a user created mistake

Question: Contacting you and using GitHub for MiniStation

What is the best way to contact you for suggestions/feature requests that aren't necessarily issues?
I'm not entirely use to GitHub and was wondering if there was a different system I should be using for such.

I want to add that I've been using your MiniStation map a few times with very small crews and it works a lot better than expecting 5-7 people to run a full /tg/station.
I think this project is really great and I want to contribute in anyway I can and right now I feel that's mostly limited to feedback.

AI allowed despite config.

Allow the AI job to be picked.

ALLOW_AI

Despite being commented in the game_options.txt, the AI is still allowed.
Additionally this is reflected in the Server list Hub

Supply shuttle overheat.

I notice there's already an issue ticket that was solved but I'm using the latest files and the shuttle arrived and practically exploded the entire cargo bay with heat, all the windows shattering.

Results:
Pressure: 3.32857e+006 kPa
Nitrogen: 78%
Oxygen: 21%
CO2: 0%
Temperature: 9.68117e+006°C

Results:
Pressure: 1.47105e+008 kPa
Nitrogen: 78%
Oxygen: 21%
CO2: 0%
Temperature: 7.35489e+009°C

space station zebra hut 2013-05-26 173614
Screenshot includes character being in Godmode in order to check.

Engineers have access to EVA (Ruins traitor mode)

I'm not sure if it's due to the #minimal access option or not but turns out Engineers get access to the EVA and regardless of the setting this can kind of ruin traitor mode if someone has to steal the RCD. Engineers that know they can get in there immediately go for it to make their job easier.

Also less of a problem, Security officers do not have access to Engineering even though it's kind of a big area that sees a lot of action. (Hidden bodies and such).
Maybe they could have access only through the first door so they can at least glance inside?

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