Comments (5)
need correct implementation of newton's equation for particle-particle propagation
from melt.
need correct implementation of ambient temperature affecting outer surface
from melt.
The quite buggy version of heat propagation between particle-particle and particle-air is in place. Though right now thing looks crazy and somewhat wrong. The basis equation is in place.
from melt.
air to particle transfer seems to work
from melt.
particle to particle heat transfer seem to work
from melt.
Related Issues (20)
- Interfacial force
- start particles off within bound so they don't jerk on reset HOT 1
- voxel grid class construction
- Fix reseting the object
- change all temperature and related metrics to Kelvin
- study the marching cube library
- ice should fall if connected components break HOT 3
- incorporate marching cube library HOT 3
- make alpha review video
- refine solid-liquid tension to let particles slide down HOT 1
- decrease rendering radius for marching cube HOT 3
- increase divisions for marching cubes HOT 3
- modify camera to be maya style
- write submission readme
- fix camera panning
- water particles should exert force on ice particles
- implement torque on each ice particle to simulate block rotation
- write submission final report
- implement tension between liquid and solid HOT 1
- update number of adjacent faces HOT 1
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from melt.