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gsnodegraph's Issues

Optimizations

Cache last node and only send node property panel update event if the node selection has changed

Rework multiple select for nodes

Currently, the multiple node select functionality feels buggy due to the way that multi select is implement.

This issue should fix the bugs to provide a better multi select experience.

Generalize code to not be so opinionated

Right now, the nodegraph is very opinionated for Gimel Studio's purpose. We should move the non-general code to Gimel Studio itself and change the api to allow gsnodegraph to be used for other projects.

A few rough ideas:

  • Make "hooks" to allow custom stuff to be drawn on nodes, etc
  • Make the widget to not be so opinionated in how it reads properties, how the registry is setup, etc

Auto connect nodes when dropped

When a node is dropped between two connected nodes, auto-connect the node in-between them. This is similar to Blender's interaction.

Node socket snapping

Similar to other node graphs found in software like blender, etc the wires should snap to sockets when they are dragged close to an input socket.

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