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salientposesmaya's Introduction

SalientPosesMaya

Description coming soon

IDE Setup

To help testing and development across multiple operating systems, I've used Chad Vernon's cgcmake repository (almost) automatically set up my build environment.

To clone and setup the build environment, you can do the following:

git clone --recursive https://github.com/richard-roberts/SalientPosesMaya.git
cd SalientPoses/cgcmake

cmake -G <IDE> -DMAYA_VERSION=<YEAR> ../

Make sure to replace <IDE> and <YEAR> with the appropriate values. For example, on OSX one might use the command cmake -G Xcode -DMAYA_VERSION=2016 ../. After these steps, you can open the project in the IDE.

Issues

I've found a few minor issues, these are listed below:

  • Sometimes cmake cannot find the common.cpp file. You can temporarily remove this file from src/CMakeLists.txt , run the cmake command as above, and then add the common.cpp file back into your IDE project.

  • My 2016 edition of Maya requires a deprecated development kit (I've stored a copy here). Unfortunately, on OSX, this development kit depends on the deprecated libstdc++ library.

    • When linking, add the flag -stdlib=libstdc++
    • In XCode, add the flag to Build Settings - > Other Linker Flags

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