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bat's Issues

Go to player

Pathfind to given player
Alias "come here" to issue with the player calling as target

Evade entity threats

  • Melee mobs (Zombie, Spider, Creeper): kill/seek shelter
  • dodge projectiles
    • arrows (skeletons, dispensers, players?)
    • fireballs (ghasts, blazes, dispensers)
    • ?
  • Endermen

fe_type

Hi,
I have been trying to run some of the examples.
Gettting an error

    if fe_type == 'rest':
NameError: name 'fe_type' is not defined

Where should I specify the fe_type varible?

address bot by user name for interaction

Because the bot will be able to understand natural speach at some point it needs to know if it is spoken to or not.
Possible implementations include a prefix like "Username, " for single line commands and locking for multiple commands by something like "Username, I'm talking to you" and "Username, I'm not talking to you anymore".

Interaction with blocks/entities

Interaction with:

  • Blocks, e.g.
    • Chests
    • Crafting
    • Brewing
    • Anvils
    • Enchanting
  • Entities, e.g.
    • Villagers
    • Horses
    • Controlling Pigs, Minecarts, Boats

obey Asimov's three laws of robotics

  1. A robot may not injure a human being or, through inaction, allow a human being to come to harm.
  2. A robot must obey the orders given it by human beings, except where such orders would conflict with the First Law.
  3. A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.

Realistic walking, pathfinding

Realistic walking/pathfinding means:

  • normally try to find route with only going 1 block up or falling max. 3 down (no fall damage)
  • jump across short gaps
  • if possible, walk diagonally instead of axis-aligned
  • bonus: if no "good enough" path is found, consider taking a little damage for faster route

sprinting:

  • sprint to jump over larger gaps
  • sprint-jump if enough saturation to be faster

falling:

  • avoid fall damage
  • take walking speed while falling into consideration (falling diagonally)

environment interaction:

  • use ladders and vines
  • open doors
  • mine/place blocks

enchantments, effects:

  • include Feather Falling buff if present to increase fall height
  • if jump boost status effect is active, take higher jumping into consideration

Do not crash on non-critical errors

While developing plugins and commans, the bot might crash unexpectedly.
In most cases, the bot could stay online and ignore the faulty event handler instead of disconnecting.

Smelting task

put items into furnace, do something else until they are smelted, come back and take them out

"Smalltalk" with players

  • greet players that get in a certain range and have not been greeted for a time(?)
  • accuse players of hurting them if that is the case

Mining Companion

follow player
keep area lit (#12)
collect blocks, put into assigned storage when inventory full and return to player

Evade Environment Threats

Evade lava coming from above (also don't fall in)
Same for sand and gravel
Don't drown in water
Don't fall (part of pathfinding already? Possibly calculate if jump will be survived)
etc

[Error] When running start.py - CursingSpock - *arg

Hi GJum,

First of all i'm super excited to try this code! Thanks for putting time in to this,
I installed all the repositories necessary including finding cursingspock even though it's not included in the repositories.

So once I got cursingspock and all of that, I ran the code and *I got this error:
http://imgur.com/a/Fg2Tn , something to do with arg on line 176 of cursingspock,

i'm not the best python coder so I couldn't figure it out - i'd really appreciate
any advice on how to fix this.

Thanks,
Nathan

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