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synapse's Issues

Compatibility with other mods that process chat

Due to the way Synapse deduplicates/formats chat messages, CivRelay, AdvancedMacros, Macromod, and other mods do not observe any snitch/group/... chat messages.

Possible solutions:

  • Instead of writing formatted chat messages directly to the GUI, Synapse could send a fake packet to the NetHandler.
  • Synapse could publish events that other mods can listen for.

Note that chat messages don't only originate from the Minecraft server, but also from other clients connected via the relay server. This means that merely formatting synchronously in the chat handler isn't enough.

axon-megapatch fixups

  • render decorations for sneaking visible entities, but don't bypass depth test for them
  • add option to hide/show getObservationVisibility for self
  • fix indentation
  • reconsider what is sent to comms server after talking to admins

related: #7

highlight optimal hitbox spot

  • for player under crosshair, or focused/all players/hostiles/non-friendly (configurable?) within reach
  • highlight upper/lower part of hitbox depending on y level difference between opponent center and own head
  • alternatively: highlight box of y-range that lies fully within reach

Synapse formatting breaks links

Can't confirm but 99% sure that synapse prevents links from opening. I have tested and found that if a message is sent/received using synapse formatting, the link will be unclickable while if a message sent using civ formatting the link will be clickable, regardless of whether the mod is enabled or disabled.

Configure team

  • add a gui screen to manage team settings
  • finish server side team logic
  • manage whitelist
  • manage team admins
  • relay observations between team members

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