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coversystem's Introduction

CoverSystem

Real-Time Dynamic Cover System for Unreal Engine 4

Used in Severed Steel, a game by Matt Larrabee! https://store.steampowered.com/app/1227690/Severed_Steel/

See my article: https://horugame.com/real-time-dynamic-cover-system-for-unreal-engine-4/
Or my presentation, click on the PowerPoint logo: https://horugame.com/cover-system-talk-and-slides/

- You'll need to CLONE the project! Zip downloads don't work as I'm using git-lfs for storing binary files.

Key features:

Data generation:

  • navmesh edge-walking
  • 3D object scanning

Data persistence via octree

Navmesh error-handling

Multi-threaded, asynchronous cover generation

Real-time dynamic updates via Recast events

Profiler integration

Runs on UE 4.22 - 4.26

coversystem's People

Contributors

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coversystem's Issues

Assets are not loading

on 4.22.3 none of the content folders is loading correctly when launching the project.

https://i.imgur.com/thOy2cM.png

Redownloading and launching on 4.21 also has the same issue. I don't believe the project has been saved correctly when migrating assets between engine versions.

After inspecting the files I expected to be large(umap files) all the data has appeared to be missing and replaced with git text

version https://git-lfs.github.com/spec/v1
oid sha256:99a96c6537405dea499d02f128aea95d9ef3091af5c58002d73d28b2b21ccaf9
size 3247040

Every content object has this issue.

The only way to fix this issue is to CLONE the repo to your local computer. FYI for the future people who have the same issue

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