Comments (8)
Do you think you could post any errors that may be related to this, thrown to console by using adb logcat ?
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I am going to a meeting with Ouya developers on Thursday I will see if anyone knows how to debug this. I don't know how or if I have the right equipment to hook it up to my Mac or Ubuntu Box. Is there a logfile generated on the console that I can access with a file manager? Can I run these tools from the console somehow. I can plug a keyboard and mouse into the console so if you can do this from the console that might be the best way for me to do it since I have no cords.
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I have a similar issue with the hello.scn
tutorial. GoDot logo flickers until app is manually killed. logcat entries show:
Error loading scene: //hello.scn
So perhaps it's a configuration issue. Should the expected path be res://hello.scn
?
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Yes! That was it for me. I had manually entered hello.scn
as the main_scene
in the Project Settings, which was a mistake. Using the GUI's file picker, it prepends res://
to the path, allowing the apk to now load.
@enigma101 , could this be the cause of your flicker?
from godot.
i found this bug plaguing html5 exporter too, so I just made it recognize
the scene without xml too
On Thu, Feb 20, 2014 at 11:27 AM, Andrew Bibby [email protected]:
Yes! That was it for me. I had manually entered hello.scn as the
main_scene in the Project Settings, which was a mistake. Using the
GUI's file picker, it prepends res:// to the path, allowing the apk to
now load.@enigma101 https://github.com/enigma101 , could this be the cause of
your flicker?Reply to this email directly or view it on GitHubhttps://github.com//issues/21#issuecomment-35625835
.
from godot.
er, without res:// i mean
On Thu, Feb 20, 2014 at 11:49 AM, Juan Linietsky [email protected] wrote:
i found this bug plaguing html5 exporter too, so I just made it recognize
the scene without xml tooOn Thu, Feb 20, 2014 at 11:27 AM, Andrew Bibby [email protected]:
Yes! That was it for me. I had manually entered hello.scn as the
main_scene in the Project Settings, which was a mistake. Using the
GUI's file picker, it prepends res:// to the path, allowing the apk to
now load.@enigma101 https://github.com/enigma101 , could this be the cause of
your flicker?Reply to this email directly or view it on GitHubhttps://github.com//issues/21#issuecomment-35625835
.
from godot.
close
from godot.
Under the filesystem tab click the circular arrow to refresh and try exporting again.
(thanks to Jonathan Wayman (PlanetKiller) from the irc-channel)
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