Comments (4)
Is this issue still valid in the current master branch? There was some work done on the audio logic and theora for 2.0 IIRC.
Note: You can ignore most issue references above, they come from copy pasted stacktraces without using a proper formatting.
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I believe this issue might be fixed by eb419be, could you test and confirm?
from godot.
I'm not the original author of the issue but I've tested this and it's fixed in the current master repository.
from godot.
Thanks, closing then.
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