Comments (1)
Hey there! Interesting. I know in Godot 3.x we cannot set a bitfield cast:
VARIANT_ENUM_CAST(Steam::InputGlyphStyle);
But in 4.x we can:
VARIANT_BITFIELD_CAST(Steam::InputGlyphStyle);
Yeah, I'm not sure this is fixable on our end but I will investigate it more and see what I can figure out! Thank you for submitting this issue. If it is not something that can be fixed, we do need to mention this in our documentation.
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