Comments (6)
Hey there! I was actually just implementing your charges for a quite compile and test.
from godotsteam.
np :) glad if i could help!
from godotsteam.
Hey there! Thanks for reporting it! I get home from GDC tomorrow so I can investigate more then.
from godotsteam.
I prepared an MR for the godot4 branch. Tried to keep the method signature the same to not cause a breaking change.
See: #429
from godotsteam.
An alternative could be to expose GetLobbyDataCount
and GetLobbyDataByIndex
. Similar to getNumLobbyMembers
and getLobbyMemberByIndex
from godotsteam.
Sorry about that. I changed something locally and got caught up trying to fix it. Thank you very much for the PR!
from godotsteam.
Related Issues (20)
- Mono build does not have numeric values for enums HOT 5
- Mono: inconsistent usage of uint64 and int64 HOT 3
- Getting Steam info such as username HOT 11
- Bitfield REMOTE_STORAGE_PLATFORM_ALL changes value per platform HOT 24
- Steam.InputGlyphStyle warnings when combining flags HOT 1
- How to use this GDExtension with platforms that are not supported HOT 15
- No console output when crashing because Steam is not running HOT 3
- [multiplayer-peer] SteamMultiplayerPeer.close() doesn't properly close the peer HOT 4
- Steam Deck with own appid HOT 11
- 4.6.3 Not Working HOT 4
- All macOS builds after "macos-g421-s159-gs46" are listed as "damaged or incomplete" in macOS HOT 16
- PackedScene nodes at "res://" locations are not accessible by scripts in exported packages HOT 4
- item_created signal is not called HOT 5
- [SMP] Add network_session_failed signal HOT 2
- Game crashes when calling peer.disconnect_peer HOT 5
- Godot no longer detecing gamepad input after initialize steam HOT 2
- Double precision compiled Engine crashes when opening project HOT 6
- NetworkMessagesSessionRequest event expects a long argument instead of a ulong HOT 5
- Unable to join another lobby with SteamMultiplayerPeer after calling close(). HOT 3
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from godotsteam.