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galaxy-ue-oss-plugin's Issues

Update documentation with API usage

Hi, I have suggestion on how documentation can be updated.

  1. There is no mention of adding "GOG" to the dependency module list
  2. Adding simple API usage example can help future users.

Since I'm not allowed to push to the branch, I've attached .patch file here. If you agree with these changes, and if you want, you can allow me to push to the branch, and I can create PR, as I have prepared branch locally.

Thanks
Updated_documentation_with_example_usage.patch

Using EOSPlus along with GoG

I was wondering why the function GetLinkedAccountAuthToken isn't implemented in this plugin, it could be used to setup the authentication steps required to get encryptedappticket and allow ease of implementation for GoG <-> EOSPlus support.

It's a function that is overridden by other OSS to provide ease of login since EOS calls this function but for some reason not implemented in this one.

EoS for authentication returned as 000000000000000

Hello! My team is currently working on Authentication of Epic Online Service with Unreal C++ and we've encountered a problem. We are unable to fully comprehend how to use the RequestEncrypedAppTicket() and IUser::GetEncryptedAppTicket() in the GoG SDK which we have tried writing the codes as follow and received invalid and unusable values. Can you please help us with a sample code or tell us how to properly output the values of these functions?

AppTicketListener* SObj = new AppTicketListener();
galaxy::api::User()->RequestEncryptedAppTicket(NULL, 0,(galaxy::api::IEncryptedAppTicketListener*) SObj);

class AppTicketListener : galaxy::api::IEncryptedAppTicketListener {
public:
void OnEncryptedAppTicketRetrieveSuccess() {

        uint8 data[4096]="";
        uint32 ExactTicketSize = 0;
        galaxy::api::User()->GetEncryptedAppTicket(data, 0, ExactTicketSize);
        char TokenBuffer[4096];
        uint32_t TokenLen = 4096;
        auto Res = EOS_ByteArray_ToString(data, ExactTicketSize, TokenBuffer, &TokenLen); //unreal macro to convert byte to char

        Tokens = FString(ANSI_TO_TCHAR(TokenBuffer)); // a token for Epic online service for Authentication  เราได้ 000000000000000  ซึ่ง มัน Invalid

    }
    void OnEncryptedAppTicketRetrieveFailure(galaxy::api::IEncryptedAppTicketListener::FailureReason failureReason) {
    //do something on fail
    }

}

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