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corepatch's Issues

CZ 550 ammo error

Arma 2\AddOns\language\stringtable.xml

<Key
        ID="str_dss_5rnd_cz_550">
        <German>Kaliber: 7x64 mm &lt;BR/&gt;Schuss: 5 &lt;BR/&gt;Eingesetzt in: CZ 550</German>
        <English>Caliber: 7x64 mm &lt;BR/&gt;Rounds: 5 &lt;BR/&gt;Used in: CZ 550</English>
        <Italian>Calibro: 7x64 mm &lt;BR/&gt;Munizioni: 5 &lt;BR/&gt;Si usa in: CZ 550</Italian>
        <Spanish>Calibre: 7x64 mm &lt;BR/&gt;Cargas: 5 &lt;BR/&gt;Uso: CZ 550</Spanish>
        <French>Calibre : 7x64 mm &lt;BR/&gt;Munitions : 5  &lt;BR/&gt;Utilisé avec : CZ 550</French>
        <Czech>Kalibr: 7x64 mm &lt;br/&gt;Nábojů: 5 &lt;br/&gt;Pro: CZ 550</Czech>
        <Russian>Калибр: 7x64 мм &lt;BR/&gt;Магазин: 5 &lt;BR/&gt;Используется в CZ 550</Russian>
        <Polish>Kaliber: 7,62 x 51mm &lt;BR/&gt;Naboje: 5 &lt;BR/&gt;Używane w: CZ 550 </Polish>
        <Hungarian>Kaliber: 7x64 mm &lt;BR/&gt; Töltények: 5 &lt;BR/&gt; Hozzá tartozó fegyver: CZ 550</Hungarian>
      </Key>

BR must be lower case like all other strings or it prints error to RPT:

Wrong text element 'BR'

Medbox0 broken on DayZ related mods

Medbox0 inherits from Cardboardbox

https://github.com/DayZMod/DayZ/search?utf8=%E2%9C%93&q=CardboardBox&type=Code

class MedBox0 : CardboardBox {
    scope = public;
    displayName = $STR_DAYZ_OBJ_2;
    model = "z\addons\dayz_communityassets\models\medical_freezbox.p3d";

In https://github.com/Goliath86/CorePatch/blob/9e5e9a20287b2cc7782b95c8e31562cce63575f1/CorePatch_AdditionalObjects/config.cpp

it appears that CardboardBox scope is set to protected (value 1) versus public (value 2), per https://community.bistudio.com/wiki/CfgVehicles_Config_Reference

this may be preventing the medboxes from being able to spawn the appropriate gear in hospitals, etc?

Binocular + Launcher server CTD

Animation AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_lnr appears to cause server CTD when repeatedly issued by client - repro instructions can be provided if requested.

This issue appears to be caused by a blank animation file i.e. file = ""; - as inherited or defined, which may suggest other CfgMoves are affected by this bug as well.

RPT when using broken animation contains repeated: No collision shape found in noname then CTD on server side.

There is no appropriate AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_lnr.rtm or AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_lnr.rtm

Tested fix:

class CfgMovesBasic;
class CfgMovesMaleSdr: CfgMovesBasic
{
	class States
	{
		class TransAnimBase_noIK;
		class AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_lnr: TransAnimBase_noIK
		{
			rightHandIKCurve[] = {};
			leftHandIKCurve[] = {};
			ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_lnr",0.02};
			InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_lnr",0.02};
			actions = "BinocKneelLnrActions";
			rightHandIKEnd = 0;
			rightHandIKBeg = 0;
			leftHandIKEnd = 0;
			leftHandIKBeg = 0;
			canPullTrigger = 0;
			file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_una"; //either this or the below file can be used, both switch from binoculars/launcher to primary
			//file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_rifle";
		};
	};
};

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