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tao's Issues

Avorion crashes with "too many open file handles" after a long time.

Due to a bug in Avorion, after the game has been running for some time (even if returning to the main menu), it will stop being able to open files and crash, which happens faster on dev mode due to opening new files more often.

I'm not sure but I might have I ran into this recently even with dev mode disabled. There may be a few instances where the mod exacerbates this by loading some scripts conditionally, I'm not sure, but it's something to note if it happens again and investigate if there's any way to mitigate this mod side.

Additional damage resistance shows as a weakness instead

This is merely a cosmetic issue with Avorion. Rest assured that weapons testing has verified that the resistance is still applied as intended.

Unfortunately, this cannot be fixed by modding and must be fixed by the Avorion devs.

Turret needs more than one slot

From that here
"vastly reduced turret slots, but...
weapons don't take up more slots as they get bigger
so you have fewer weapons
but as you progress those weapons can get bigger and better"
I got the feeling turrets size isn't relevant for the slots they take. But as you can see a bigger turret still take up more slots.
Not sure whether it was intentional and I just misunderstood.
image

Missing translation strings

I'm not capable of writing translations, but I think supporting l11n/i18n is super important.

Two tasks here:

  • Create a template translation file with all the new strings so that it is easy for a translator to provide translations
  • And in the process of doing so, ensure all modded strings have the correct annotations and comments in the lua code to support translation (not all of them do).

Avorion displays Picture UI elements upside down

This is an issue in the next mod update:

image

Either the Picture, or Picture:fadeTo(), is upside down, due to an upstream bug with avorion.

The rocket is supposed to be pointing up. It looks even worse with some of the other icons.

Workaround: stand upside down or tip the computer monitor over

Before release, I need to make copies of the icons that are vertically flipped and use them instead.

Spacedocks not able to build ships

Spacedocks (renamed Shipyards I am guessing?) no longer have the ability to build or randomly generate new ships.
This may not be an issue if there are still Shipyards in the game elsewhere, but then that is another bug that Shipyards do not spawn in your home sector at start.

Presents as problem in a few ways:

  • Can no longer randomly generate designs for ships based on AI seed
  • Can no longer auto-supply new ships with "crew" so if you build a ship via B menu with building block and are too far away from dock you cannot hire any crew because your ship has 0 thrust/maneuverability from lack of crew.

Xsotan event

I somehow got the Xsotan attack event on a ai (outside) sector after a few "signal get stronger" messages.
I thought they don't exists.

Mod breaks Tutorial

If you start the game with Tutorial enabled when you get to the part where you click on Missions for your new quest, it is blank and it says "No Mission Available". This locks the screen and keeps the tutorial text up because you cannot click anywhere else. Also disables the ESC key so you can't exit the game. You can only force quit out of the game, which upon entering the game.. re-enables the tutorial, in which the whole cycle repeats itself.

This does not happen if you start a game with no tutorial enabled.

Systems are empty

Only mod enabled is this one, the starting system is populated, but all other systems i warp to are completely empty.

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