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Home Page: https://steamcommunity.com/sharedfiles/filedetails/?id=3007442662
License: Other
Total Avorion Overhaul
Home Page: https://steamcommunity.com/sharedfiles/filedetails/?id=3007442662
License: Other
Due to a bug in Avorion, after the game has been running for some time (even if returning to the main menu), it will stop being able to open files and crash, which happens faster on dev mode due to opening new files more often.
I'm not sure but I might have I ran into this recently even with dev mode disabled. There may be a few instances where the mod exacerbates this by loading some scripts conditionally, I'm not sure, but it's something to note if it happens again and investigate if there's any way to mitigate this mod side.
This is merely a cosmetic issue with Avorion. Rest assured that weapons testing has verified that the resistance is still applied as intended.
Unfortunately, this cannot be fixed by modding and must be fixed by the Avorion devs.
From that here
"vastly reduced turret slots, but...
weapons don't take up more slots as they get bigger
so you have fewer weapons
but as you progress those weapons can get bigger and better"
I got the feeling turrets size isn't relevant for the slots they take. But as you can see a bigger turret still take up more slots.
Not sure whether it was intentional and I just misunderstood.
I'm not capable of writing translations, but I think supporting l11n/i18n is super important.
Two tasks here:
This is an issue in the next mod update:
Either the Picture, or Picture:fadeTo(), is upside down, due to an upstream bug with avorion.
The rocket is supposed to be pointing up. It looks even worse with some of the other icons.
Workaround: stand upside down or tip the computer monitor over
Before release, I need to make copies of the icons that are vertically flipped and use them instead.
This is a priority to fix. In the mean time a workaround is to exit to menu and re-enter the game, at which point you can refine resources properly.
Spacedocks (renamed Shipyards I am guessing?) no longer have the ability to build or randomly generate new ships.
This may not be an issue if there are still Shipyards in the game elsewhere, but then that is another bug that Shipyards do not spawn in your home sector at start.
Presents as problem in a few ways:
I somehow got the Xsotan attack event on a ai (outside) sector after a few "signal get stronger" messages.
I thought they don't exists.
Workaround: close the spacedock dialog then open it again. The sell tab will now be populated properly.
If you start the game with Tutorial enabled when you get to the part where you click on Missions for your new quest, it is blank and it says "No Mission Available". This locks the screen and keeps the tutorial text up because you cannot click anywhere else. Also disables the ESC key so you can't exit the game. You can only force quit out of the game, which upon entering the game.. re-enables the tutorial, in which the whole cycle repeats itself.
This does not happen if you start a game with no tutorial enabled.
Only mod enabled is this one, the starting system is populated, but all other systems i warp to are completely empty.
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