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Comments (47)

malik-at-work avatar malik-at-work commented on July 26, 2024 19

Sceneform 1.0 does not support skeletal animation. We are looking into this for future releases.

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malik-at-work avatar malik-at-work commented on July 26, 2024 18

Thank you! We've definitely noted the requests here. I believe we have this feature completed in our code so it should be part of an upcoming release. We can't be more specific on timing yet, it has to go through several more steps before actual release.

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malik-at-work avatar malik-at-work commented on July 26, 2024 14

FBX based animation is in Sceneform 1.7, https://developers.google.com/ar/develop/java/sceneform/animation/

I'm sure there will be many follow on issues and requests, please open new threads for them.

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pjmcnerney-mlbam avatar pjmcnerney-mlbam commented on July 26, 2024 13

+1 on the animation support.

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malik-at-work avatar malik-at-work commented on July 26, 2024 7

This will be in an upcoming release. I'm not able to provide a timeframe on this feature however.

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malik-at-work avatar malik-at-work commented on July 26, 2024 7

An update on this. Although the code for this is in, the feature did not make the release train for the upcoming release and will not be included in version 1.6. We hope to get it onto a release train as soon as possible.

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haroldmthyng avatar haroldmthyng commented on July 26, 2024 4

Please do. That's really the single most important purpose of the FBX format. With that Sceneform would be on par with iOS' SceneKit Collada support, and any other 3D java library that supports skeletal animation.

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phychem avatar phychem commented on July 26, 2024 4

+1 support adding this feature in the next release :)

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omihaz avatar omihaz commented on July 26, 2024 2

Any news about skeletal animation?

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mbhaskar avatar mbhaskar commented on July 26, 2024 1

Thanks a lot for making this a feature request. I have been struggling to render fbx/dae as models along with google ar. Though I got some success with libgdx and fbxconv, their performance is not that good. I tried fbx with Sceneform and its very smooth taking up less memory.
Do we have any timeline on when fbx animations will be supported?

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Nullifier1571 avatar Nullifier1571 commented on July 26, 2024 1

oky,i hope google will provide our a powerful api for developers

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kunleLaundrapp avatar kunleLaundrapp commented on July 26, 2024 1

+1 for animations!!!

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spiraloid avatar spiraloid commented on July 26, 2024 1

+1

Adding my voice to the choir on getting gltf skeleton animations working. Any ETA?

Also, for those of us animators looking at exporting multiple a gltf clips, you might like to know that blender insists on one skeleton per NLA track, which is required for exporting clips in GLTF. this means that most GLTF skeletons are going to have lots of rigid objects skinned to bones.

KhronosGroup/glTF-Blender-Exporter#166
https://blender.stackexchange.com/questions/80550/is-it-possible-to-use-one-action-for-multiple-objects

Because of this, in your implementation. it might be good to detect skin weights of (1, 0, 0, 0) and optimize them on load as rigid objects since they have 100% of their weighted bones transform.

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juanluislm avatar juanluislm commented on July 26, 2024 1

@haroldmthyng +1 on that. It took me around 30 mins to get my fbx animations/blend shapes up and running in Unity. We ended up postponing this project, but I could have API-fied very quickly a cool experience in Unity if I had had green light.

Performance-wise, I don't know how different Unity would be from a native solution. My intuition is that a native framework or native solution would be faster, but I wouldn't underestimate unity

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juanluislm avatar juanluislm commented on July 26, 2024 1

@haroldmthyng that's corporate life hahaha. I did notice how strong Unity is - and that a small prototype apk was about 15 MB haha. You can't have it all :/ .

I didn't get to do the switch, but from the API and sample projects, I foresaw a relatively easy transition

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haroldmthyng avatar haroldmthyng commented on July 26, 2024 1

@malik-at-work Appreciate the heads up. Was hoping it was in the up coming release, but hopefully it makes in way in after the holidays. Please keep us posted.

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juanluislm avatar juanluislm commented on July 26, 2024

is there support for morphs and blend shapes? I have been reading the documentation, but I have not found much about this

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FabianTerhorst avatar FabianTerhorst commented on July 26, 2024

@malik-at-work will this be like the SCNSkinner in scenekit?

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Brianvdb avatar Brianvdb commented on July 26, 2024

Any news?

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gorastudio-ceo avatar gorastudio-ceo commented on July 26, 2024

We need animation, pleaseeee!!!

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malik-at-work avatar malik-at-work commented on July 26, 2024

The feedback on what features are desired most is appreciated.

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omihaz avatar omihaz commented on July 26, 2024

I'm also waiting for this feature. FBX and gltf animations will be great feature and make sceneform the excellent framework for AR and 3D.

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juanluislm avatar juanluislm commented on July 26, 2024

@malik-at-work Support for blend shapes, and FBX and gltf animations would be amazing

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bestog avatar bestog commented on July 26, 2024

Please add animations for fbx in sceneform. 🙏

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yashvv avatar yashvv commented on July 26, 2024

Please add expedite this feature. Thank You.

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steelbytes avatar steelbytes commented on July 26, 2024

No animation? back to fighting artoolkit + openscenegraph :-(

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CJohnDesign avatar CJohnDesign commented on July 26, 2024

+1 for adding animations :)

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skytron avatar skytron commented on July 26, 2024

+1 for animations on fbx file

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felipeandradebezerra avatar felipeandradebezerra commented on July 26, 2024

+1 for fbx animations. Roadmap?

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wasdrqm avatar wasdrqm commented on July 26, 2024

+1 for animations!

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haroldmthyng avatar haroldmthyng commented on July 26, 2024

@malik-at-work the demand is definitely growing as this feature is pretty much a must have. Any updates regarding animation support?

Also I haven't checked, but any insights to an open source project that may be addressing this?

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quickfingers avatar quickfingers commented on July 26, 2024

So what is supported? Is it only skeletal animation or it doesn't support any type of animation at all? What would be the alternative?

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stewe93 avatar stewe93 commented on July 26, 2024

+1 on this. By the way, I saw a demo video online somewhere, In this video there were a lion figure, who reacted to user interaction and light change. Is this possible right now with the public release?

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zhangruize avatar zhangruize commented on July 26, 2024

+1 on this. By the way, I saw a demo video online somewhere, In this video there were a lion figure, who reacted to user interaction and light change. Is this possible right now with the public release?

@stewe93
Most of these demos are built from ARCore SDK for Unity, NDK etc. They are not created from Android SDK only. I also not sure how well Android SDK will support animation, maybe still need to use Unity to do things like so.

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kunleLaundrapp avatar kunleLaundrapp commented on July 26, 2024

+1 on this. By the way, I saw a demo video online somewhere, In this video there were a lion figure, who reacted to user interaction and light change. Is this possible right now with the public release?

@stewe93
Most of these demos are built from ARCore SDK for Unity, NDK etc. They are not created from Android SDK only. I also not sure how well Android SDK will support animation, maybe still need to use Unity to do things like so.

@zhangruize do you do both unity development and android ? ... I am keen to try Unity development but worried about the switch from java/kotlin to C# ?

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Nullifier1571 avatar Nullifier1571 commented on July 26, 2024

hi all,let's use virocore,and wait google developer.
https://github.com/viromedia/virocore

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kunleLaundrapp avatar kunleLaundrapp commented on July 26, 2024

hi all,let's use virocore,and wait google developer.
https://github.com/viromedia/virocore

this is a good alternative and can handle 3d animations.

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juanluislm avatar juanluislm commented on July 26, 2024

@malik-at-work let us know if you would like us to try a beta version!

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juanluislm avatar juanluislm commented on July 26, 2024

@Nullifier1571 @kunleLaundrapp virocore is a good alternative if the type of work that you are doing does not require a GPL or MIT license

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haroldmthyng avatar haroldmthyng commented on July 26, 2024

hi all,let's use virocore,and wait google developer.
https://github.com/viromedia/virocore

this is a good alternative and can handle 3d animations.

Virocore is a decent alternative for new and especially small projects. Or if you have the time to pivot. But for an existing larger framework it's just not feasible to switch to using Virocore without some heavy refactoring. If I was going to make that heavy of a change at this point, I'd probably just switch over to using Unity where the 3D capabilities open up 10 fold.

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haroldmthyng avatar haroldmthyng commented on July 26, 2024

@juanluislm you sound like me. Dying to make the switch, but holding for that green light. In terms of 3D rendering, the engine is just solid and I would stack it's performance against a native solution any day. Especially when you count in physics, lighting, environment mapping, effects that list just goes on and on. The major drawback is size. Your project and app at a minimum will double.

But have to say the switch to using Sceneform is relatively easy as well. So similar to standard OpenGLES that it's easy to wrap.

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pjmcnerney-mlbam avatar pjmcnerney-mlbam commented on July 26, 2024

@malik-at-work Thanks so much!

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AndroDevMili avatar AndroDevMili commented on July 26, 2024

@haroldmthyng @juanluislm
Guys I started with sceneform, but now seems like unity is a more complete solution as of now.
Is it worth it to invest time in learning Unity for mobile AR applications ??
Thanks in advance.

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haroldmthyng avatar haroldmthyng commented on July 26, 2024

@AndroDevMili I would suggest it. While Sceneform is coming along, Unity is rather extensive and offers a lot more capabilities. Especially if you're planning to develop cross-platform AR applications.

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szczepanskikrs avatar szczepanskikrs commented on July 26, 2024

Any news on this one?

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MattSich avatar MattSich commented on July 26, 2024

Any update on this guys? Based on release history it looks like releases are made every two months so... early February?

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FabianTerhorst avatar FabianTerhorst commented on July 26, 2024

You can take a look at https://github.com/google/filament/releases to see the release state of the core.

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