Comments (12)
Just updating this issue. We have put this feature into an upcoming release.
from sceneform-android-sdk.
I can not give a more specific ETA other than to say the code is in our tree and will have to go through our internal release process to be released. 1.0 is the current version and this would be fixed in our next release.
from sceneform-android-sdk.
We are aiming for release date in about a week. This is not set in stone, many things could possibly come up to change release timing.
from sceneform-android-sdk.
Also support for loading .dae would be great to have. We could use same assets on both iOS as well as Android. I wanted to load 3 animation sequences covering full screen, but since the size of frames is large (1125x2436), decided to go with 3d assets. I tried using ViroCore for rendering .fbx models but they lack Orthographic camera for scenes, so was unable to use the 3d model. So SceneView + orthographic camera + .dae support would help a lot in decreasing app size by use of 3d assets instead of png sequences.
from sceneform-android-sdk.
Thanks for checking out the Sceneform API. Sceneform 1.0 requires a ARCore Session. We are looking into a way to support this use case for an upcoming release.
from sceneform-android-sdk.
@malik-at-work Thanks for the head up. I am looking forward to the update :)
from sceneform-android-sdk.
@nihalmistry can you open a different issue to track the new request? It would be helpful because we will likely close this one once the next release is made public.
from sceneform-android-sdk.
@malik-at-work Yes sure!
from sceneform-android-sdk.
@malik-at-work Do you know which version or/and when this feature will released?
from sceneform-android-sdk.
@malik-at-work Thanks for your attention, regards.
from sceneform-android-sdk.
Fixed in Sceneform V1.3
from sceneform-android-sdk.
@dsternfeld7 Is there any documentation of how to do this with v1.3?
from sceneform-android-sdk.
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from sceneform-android-sdk.