Comments (13)
So has anyone actually tried using sceneform without arcore.
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I am working on publishing an article about how to use Sceneform in non-AR mode. You can take a peek at the project in my Personal GitHub Project. I basically create a fragment to hold the SceneView view.
I haven't found this article, is it somewhere ? I've been looking into "PolySampleARCore" on your github. It's not completely clear for me : Can the app run on devices not supporting arcore ? Not sure how I'll do this, but my plan is to modify/simplify the app to test a simple .obj file rendering.
For my project I'll need to render the camera preview in background. It seems there's also a discussion about it here #274
[edit] I can confirm that PolySampleARCore doesn't work on a device that is not ARCore supported. The app starts with "This device request the latest version of ARCore", then it redirects to the playstore where it is written that the device is not compatible with ARCore.
[edit2] Actually, it's because the app starts in ARMode, you have to modify the code and call initializeNonArMode() instead of initializeARMode() in PolyGalleryActivity.java. And the app will not prompt "you need latest version of ARCore". Awesome, thanks.
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Thanks for the question @rongguodong. Currently we're focused on AR applications, but we definitely interested in expanding it beyond AR.
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Hope Sceneform can decouple with ARCore soon, so that I can enjoy it on phones not supporting ARCore for apps which do not need tracking ability.
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Is there any workaround to use Sceneform on non-ARCore-compatible phones right now?
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Thanks for the comment. I'll pass along the comment as a feature request - I agree it would be nice!
Unfortunately, at this time, an ARCore session is required to start rendering.
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Hi! How is it going? Can we use for non AR purposes?
Thanks!
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Hi! How is it going? Can we use for non AR purposes?
Thanks!
Something related:
They open sourced Filament (https://github.com/google/filament), which seems to be the low layer rendering part of Sceneform.
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Filament is currently the underlying rendering engine. Sceneform adds to the rendering simplifying the interactions with ARCore when developing AR applications. The other part that is added is management of 3D models, known as renderables. You can use Sceneform without ARCore by using the Sceneview class.
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@rongguodong yeah, currently downloading it
@claywilkinson is this possible to use SceneView to render 3D models without ARCore installed on phone(currently it doesn't support HTC's flagships)?
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@shaileshiyer yes. It works. But still has uncovered areas.
Check official documentation page.
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I am working on publishing an article about how to use Sceneform in non-AR mode. You can take a peek at the project in my Personal GitHub Project. I basically create a fragment to hold the SceneView view.
If you have specific issues it's probably best to open a new issue vs. commenting on this closed issue. Broader questions are more appropriate for Stackoverflow
from sceneform-android-sdk.
I am working on publishing an article about how to use Sceneform in non-AR mode. You can take a peek at the project in my Personal GitHub Project. I basically create a fragment to hold the SceneView view.
If you have specific issues it's probably best to open a new issue vs. commenting on this closed issue. Broader questions are more appropriate for Stackoverflow
Thanks! Nice example with using Poly.
Please can you check the latest issue I posted here #376
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Related Issues (20)
- Null object
- How to find angle of model from localRotation?
- two modelRenderable overlapping will flicker HOT 1
- [SceneForm v1.16.0 breakage] Not AndroidX ready
- [SceneForm v1.16.0 breakage] no maven dep
- [SceneForm v1.16.0 breakage] ViewRenderables not working HOT 1
- available configuration for avoiding too much heat on device
- GLTF's UV scale functionality not implemented in 1.16.0?
- Object is moving along when i move the phone ?! HOT 5
- ArSceneView have some black dot
- Sceneform plugin:1.15.0 with Android Studio 3.6 not working at all HOT 5
- [SceneForm v1.16.0 breakage] chromakey video
- Cannot load GLB file at Runtime using canonical face
- Is there a way to generate .sfb files from .fbx in runtime HOT 2
- Work with Canonical Face Mesh in Blender
- SceneForm Uses 100% RAM HOT 3
- Update Filament to v1.6.0 (filament-android:1.6.0 & gltfio-android:1.6.0) HOT 1
- How To Show Normal Texture in UV1?
- How can I import model asset the obj file?
- ArFragment leaking after parent activity finished
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