Comments (2)
FlatUI currently does all its rendering through FPLBase, which we just got working on iOS: http://google.github.io/fplbase/fplbase_guide_ios.html
Doing the same with FlatUI would just mean creating project files for it with CMake, similar to that page.
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I didn't find any info on iOS support. Since this is a C++ library, my first, most probably wrong expectation, would be that it does not present a big hurdle to port it to iOS. Is iOS support planned?
iOS has it's own coding base and I'm sure it's own much more native GUI library supported by Apple
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Related Issues (20)
- SDL in-tree build error in Windows HOT 2
- Compilation problem on Ubuntu HOT 6
- compilation problem on OSX HOT 3
- Bunch of missing generated header files in Visual Studio 2015 HOT 1
- FlatUi fails to build on Ubuntu 17.04
- Compilation issue - Linux HOT 4
- cdep support
- Using FlatUI but not FPLBase
- dependencies clone error HOT 3
- HarfBuzz out of date HOT 3
- Cannot compile on Ubuntu 14.04 HOT 11
- Does it support iOS?
- VectorPacked has no member named 'data'
- How is the documentation generated ? HOT 1
- build android on windows issue
- Is flatui dead? HOT 3
- Any plans for i18n text support? HOT 3
- Include screenshots in the README HOT 7
- Android compilation issue - toolchain 4.9? HOT 2
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