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flatui's Introduction

FlatUI Version 1.1.0 {#flatui_readme}

Welcome to FlatUI!

FlatUI is a immediate mode C++ GUI library for games and graphical applications. Go to our landing page to browse our documentation.

FlatUI aims to be a simple, efficient and easy to use way to add menus, HUDs and any kind of other UI to your game or graphical application, and provide unicode & i18n aware font-rendering. FlatUI can be built for many different systems (Android, Windows, OS X, Linux), see docs/html/index.html.

FlatUI integrates with our other game development libraries, primarily FPLBase.

Discuss FlatUI with other developers and users on the FlatUI Google Group. File issues on the FlatUI Issues Tracker or post your questions to stackoverflow.com with a mention of flatui.

Important: FlatUI uses submodules to reference other components it depends upon so download the source using:

   git clone --recursive https://github.com/google/flatui.git

Changes: Please see the release notes for a list of changes.

For applications on Google Play that integrate this tool, usage is tracked. This tracking is done automatically using the embedded version string (FlatUiVersion), and helps us continue to optimize it. Aside from consuming a few extra bytes in your application binary, it shouldn't affect your application at all. We use this information to let us know if FlatUI is useful and if we should continue to invest in it. Since this is open source, you are free to remove the version string but we would appreciate if you would leave it in.

flatui's People

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flatui's Issues

Compilation issue - Linux

When I try to compile FlatUI on Linux I have an issue:

myuser@user:~/dev/sample-jni/flatui$ ndk-build APP_ABI=all
Android NDK: android-10 is unsupported. Using minimum supported version android-14.    
[generic] Generate       : jni/libs/src/../../../gen/include/flatui/flatui_generated.h
[generic] Generate       : /usr/local/google/home/dmabin/dev/sample-jni/flatui/jni/libs/freetype/../../../dependencies/flatbuffers/../fplbase/jni/../gen/include/common_generated.h
[generic] Generate       : /usr/local/google/home/dmabin/dev/sample-jni/flatui/jni/libs/freetype/../../../dependencies/flatbuffers/../fplbase/jni/../gen/include/materials_generated.h
[generic] Generate       : /usr/local/google/home/dmabin/dev/sample-jni/flatui/jni/libs/freetype/../../../dependencies/flatbuffers/../fplbase/jni/../gen/include/mesh_generated.h
[generic] Generate       : /usr/local/google/home/dmabin/dev/sample-jni/flatui/jni/libs/freetype/../../../dependencies/flatbuffers/../fplbase/jni/../gen/include/shader_generated.h
[generic] Generate       : /usr/local/google/home/dmabin/dev/sample-jni/flatui/jni/libs/freetype/../../../dependencies/flatbuffers/../fplbase/jni/../gen/include/texture_atlas_generated.h
[arm64-v8a] Compile++      : flatui <= flatui.cpp
[arm64-v8a] Compile++      : flatui <= flatui_common.cpp
[arm64-v8a] Compile++      : flatui <= flatui_serialization.cpp
[arm64-v8a] Compile++      : flatui <= font_buffer.cpp
[arm64-v8a] Compile++      : flatui <= font_manager.cpp
[arm64-v8a] Compile++      : flatui <= font_systemfont.cpp
[arm64-v8a] Compile++      : flatui <= font_util.cpp
[arm64-v8a] Compile++      : flatui <= glyph_cache.cpp
[arm64-v8a] Compile++      : flatui <= hb_complex_font.cpp
[arm64-v8a] Compile++      : flatui <= hyphenator.cpp
[arm64-v8a] Compile++      : flatui <= micro_edit.cpp
[arm64-v8a] Compile++      : flatui <= script_table.cpp
[arm64-v8a] Compile++      : flatui <= version.cpp
[arm64-v8a] StaticLibrary  : libflatui.a
[arm64-v8a] Compile++      : fplbase <= asset_manager.cpp
warning: unknown warning option '-Wno-literal-suffix'; did you mean '-Wno-literal-range'? [-Wunknown-warning-option]
1 warning generated.
[arm64-v8a] Compile++      : fplbase <= gpu_debug_gl.cpp
warning: unknown warning option '-Wno-literal-suffix'; did you mean '-Wno-literal-range'? [-Wunknown-warning-option]
1 warning generated.
[arm64-v8a] Compile++      : fplbase <= input.cpp
warning: unknown warning option '-Wno-literal-suffix'; did you mean '-Wno-literal-range'? [-Wunknown-warning-option]
1 warning generated.
[arm64-v8a] Compile++      : fplbase <= material.cpp
warning: unknown warning option '-Wno-literal-suffix'; did you mean '-Wno-literal-range'? [-Wunknown-warning-option]
1 warning generated.
[arm64-v8a] Compile++      : fplbase <= mesh_common.cpp
warning: unknown warning option '-Wno-literal-suffix'; did you mean '-Wno-literal-range'? [-Wunknown-warning-option]
1 warning generated.
[arm64-v8a] Compile++      : fplbase <= mesh_gl.cpp
warning: unknown warning option '-Wno-literal-suffix'; did you mean '-Wno-literal-range'? [-Wunknown-warning-option]
1 warning generated.
[arm64-v8a] Compile++      : fplbase <= precompiled.cpp
warning: unknown warning option '-Wno-literal-suffix'; did you mean '-Wno-literal-range'? [-Wunknown-warning-option]
1 warning generated.
[arm64-v8a] Compile++      : fplbase <= preprocessor.cpp
warning: unknown warning option '-Wno-literal-suffix'; did you mean '-Wno-literal-range'? [-Wunknown-warning-option]
1 warning generated.
[arm64-v8a] Compile++      : fplbase <= render_target_common.cpp
warning: unknown warning option '-Wno-literal-suffix'; did you mean '-Wno-literal-range'? [-Wunknown-warning-option]
1 warning generated.
[arm64-v8a] Compile++      : fplbase <= render_target_gl.cpp
warning: unknown warning option '-Wno-literal-suffix'; did you mean '-Wno-literal-range'? [-Wunknown-warning-option]
1 warning generated.
[arm64-v8a] Compile++      : fplbase <= renderer_common.cpp
warning: unknown warning option '-Wno-literal-suffix'; did you mean '-Wno-literal-range'? [-Wunknown-warning-option]
1 warning generated.
[arm64-v8a] Compile++      : fplbase <= renderer_gl.cpp
warning: unknown warning option '-Wno-literal-suffix'; did you mean '-Wno-literal-range'? [-Wunknown-warning-option]
1 warning generated.
[arm64-v8a] Compile++      : fplbase <= renderer_hmd_gl.cpp
warning: unknown warning option '-Wno-literal-suffix'; did you mean '-Wno-literal-range'? [-Wunknown-warning-option]
1 warning generated.
[arm64-v8a] Compile++      : fplbase <= shader_common.cpp
warning: unknown warning option '-Wno-literal-suffix'; did you mean '-Wno-literal-range'? [-Wunknown-warning-option]
1 warning generated.
[arm64-v8a] Compile++      : fplbase <= shader_gl.cpp
warning: unknown warning option '-Wno-literal-suffix'; did you mean '-Wno-literal-range'? [-Wunknown-warning-option]
1 warning generated.
[arm64-v8a] Compile++      : fplbase <= texture_common.cpp
warning: unknown warning option '-Wno-literal-suffix'; did you mean '-Wno-literal-range'? [-Wunknown-warning-option]
1 warning generated.
[arm64-v8a] Compile++      : fplbase <= texture_gl.cpp
warning: unknown warning option '-Wno-literal-suffix'; did you mean '-Wno-literal-range'? [-Wunknown-warning-option]
1 warning generated.
[arm64-v8a] Compile++      : fplbase <= type_conversions_gl.cpp
warning: unknown warning option '-Wno-literal-suffix'; did you mean '-Wno-literal-range'? [-Wunknown-warning-option]
1 warning generated.
[arm64-v8a] Compile++      : fplbase <= utilities.cpp
warning: unknown warning option '-Wno-literal-suffix'; did you mean '-Wno-literal-range'? [-Wunknown-warning-option]
1 warning generated.
[arm64-v8a] Compile++      : fplbase <= version.cpp
warning: unknown warning option '-Wno-literal-suffix'; did you mean '-Wno-literal-range'? [-Wunknown-warning-option]
1 warning generated.
[arm64-v8a] Compile        : fplbase <= gl3stub.c
[arm64-v8a] Compile++      : fplbase <= async_loader.cpp
warning: unknown warning option '-Wno-literal-suffix'; did you mean '-Wno-literal-range'? [-Wunknown-warning-option]
1 warning generated.
[arm64-v8a] Compile++      : fplbase <= environment_sdl.cpp
warning: unknown warning option '-Wno-literal-suffix'; did you mean '-Wno-literal-range'? [-Wunknown-warning-option]
1 warning generated.
[arm64-v8a] Compile++      : fplbase <= input_sdl.cpp
warning: unknown warning option '-Wno-literal-suffix'; did you mean '-Wno-literal-range'? [-Wunknown-warning-option]
1 warning generated.
[arm64-v8a] Compile++      : fplbase <= renderer_android.cpp
warning: unknown warning option '-Wno-literal-suffix'; did you mean '-Wno-literal-range'? [-Wunknown-warning-option]
1 warning generated.
[arm64-v8a] StaticLibrary  : libfplbase.a
[arm64-v8a] Compile++      : fplutil <= android_utils.cpp
error: invalid argument '-std=c99' not allowed with 'C++/ObjC++'
make: *** [obj/local/arm64-v8a/objs/fplutil/src/android_utils.o] Error 1

I'm using the latest ndk r14

Any plans for i18n text support?

From a quick glance I see that text shaping has the following defaults with HarfBuzz:

hb_buffer_set_direction(harfbuzz_buf_, HB_DIRECTION_LTR);
hb_buffer_set_script(harfbuzz_buf_, HB_SCRIPT_LATIN);
hb_buffer_set_language(harfbuzz_buf_, hb_language_from_string(text, length));

There's a TODO to make these configurable but are there any plans for more robust i18n support such as BiDi, script detection etc?

HarfBuzz out of date

A few files in cmake/harfbuzz/CMakeLists.txt such as ${harfbuzz_dir}/src/hb-ot-shape-complex-use.cc are missing from the commit the submodule is pointing to.

Cannot compile on Ubuntu 14.04

Running cmake -G'Unix Makefiles' . inside the flatui main folder in Ubuntu 14.04 causes the following error:

The source directory

    /home/yourname/flatui/dependencies/mathfu

  does not contain a CMakeLists.txt file.

All the needed libraries are installed. I've also tried to checkout the entire project again bu I had the very same issue.

Support for iOS

I didn't find any info on iOS support.
Since this is a C++ library, my first, most probably wrong expectation, would be that it does not present a big hurdle to port it to iOS.
Is iOS support planned?

VectorPacked has no member named 'data'

position_.data[0] = x;

`ERROR: /home/user/Documents/lullaby-master/lullaby/systems/text/BUILD:35:1: C++ compilation of rule '//lullaby/systems/text:flatui' failed (Exit 1) gcc failed: error executing command /usr/bin/gcc -U_FORTIFY_SOURCE -fstack-protector -Wall -Wunused-but-set-parameter -Wno-free-nonheap-object -fno-omit-frame-pointer '-std=c++0x' -MD -MF ... (remaining 197 argument(s) skipped)

Use --sandbox_debug to see verbose messages from the sandbox
In file included from external/flatui/include/flatui/font_manager.h:23:0,
from ./lullaby/systems/text/flatui/font.h:23,
from lullaby/systems/text/flatui/font.cc:17:
external/flatui/include/flatui/font_buffer.h: In constructor 'flatui::FontVertex::FontVertex(float, float, float, float, float)':
external/flatui/include/flatui/font_buffer.h:598:15: error: 'mathfu::vec3_packed {aka struct mathfu::VectorPacked<float, 3>}' has no member named 'data'
position_.data[0] = x;
^~~~
external/flatui/include/flatui/font_buffer.h:599:15: error: 'mathfu::vec3_packed {aka struct mathfu::VectorPacked<float, 3>}' has no member named 'data'
position_.data[1] = y;
^~~~
external/flatui/include/flatui/font_buffer.h:600:15: error: 'mathfu::vec3_packed {aka struct mathfu::VectorPacked<float, 3>}' has no member named 'data'
position_.data[2] = z;
^~~~
external/flatui/include/flatui/font_buffer.h:601:9: error: 'mathfu::vec2_packed {aka struct mathfu::VectorPacked<float, 2>}' has no member named 'data'
uv_.data[0] = u;
^~~~
external/flatui/include/flatui/font_buffer.h:602:9: error: 'mathfu::vec2_packed {aka struct mathfu::VectorPacked<float, 2>}' has no member named 'data'
uv_.data[1] = v;
^~~~
`

cdep support

Any chance to get cdep support ? It would make dev 's life so much easier (^_^)

FlatUi fails to build on Ubuntu 17.04

commit 8746f60

a whole bunch of

[ 85%] Building CXX object obj/fplbase/CMakeFiles/fplbase.dir/src/main.cpp.o
/home/giellamo/projects/flatui/dependencies/stb/stb_image.h: In function ‘int stbi__create_png_image_raw(stbi__png*, stbi_uc*, stbi__uint32, int, stbi__uint32, stbi__uint32, int, int)’:
/home/giellamo/projects/flatui/dependencies/stb/stb_image.h:4086:17: error: this ‘for’ clause does not guard... [-Werror=misleading-indentation]
for (k=0; k < nk; ++k)
^
/home/giellamo/projects/flatui/dependencies/stb/stb_image.h:4090:13: note: in expansion of macro ‘CASE’

How is the documentation generated ?

Hi,

This is not an issue and maybe off-the-topic. While I am learning FlatUI, the documentation ( here: http://google.github.io/flatui) is nice and clean. I wonder how I could generate the same style documentation for my own projects.

I checked the docs folder, it's using doxygen and a python module named 'docs'. I couldn't find this package on the internet. Could anybody tell me where I can find it, or is it an internal module which is not open sourced yet ?

Thanks!

build android on windows issue

D:\study\github\test\flatui>ndk-build
Android NDK: WARNING:D:/study/github/test/flatui/jni/libs/freetype/../../../dependencies/flatbuffers/../flatbuffers/android/jni/Android.mk:FlatBufferTest: non-system libraries in linker flags: -latomic
Android NDK: This is likely to result in incorrect builds. Try using LOCAL_STATIC_LIBRARIES
Android NDK: or LOCAL_SHARED_LIBRARIES instead to list the library dependencies of the
Android NDK: current module
D:/study/github/test/flatui/dependencies/flatbuffers\android\jni\build_flatc.bat cmake D:/study/github/test/flatui/dependencies/flatbuffers
Searching for Visual Studio 20
Searching for Visual Studio 19
Searching for Visual Studio 18
Searching for Visual Studio 17
Searching for Visual Studio 16
Searching for Visual Studio 15
Searching for Visual Studio 14
Generating solution for Visual Studio 14.
CMake Warning:
No source or binary directory provided. Both will be assumed to be the
same as the current working directory, but note that this warning will
become a fatal error in future CMake releases.

CMake Error at CMakeLists.txt:3 (project):
Failed to run MSBuild command:

MSBuild.exe

to get the value of VCTargetsPath:

系统找不到指定的文件。

-- Configuring incomplete, errors occurred!
See also "D:/study/github/test/flatui/dependencies/flatbuffers/CMakeFiles/CMakeOutput.log".
make: *** [build_flatc] Error 1

why build android need VS?

SDL in-tree build error in Windows

Hello, Sir
I met a build issue when use CMake(version 3.6.2) in Windows, (same result for CMake CMakeLists.txt command)

D:\work\flatui>cmake -G "Visual Studio 14 2015"
-- FlatUI standalone: building tests and sample
-- FPLBase library: not building samples
CMake Error at dependencies/sdl/CMakeLists.txt:2 (message):
Prevented in-tree built. Please create a build directory outside of the
SDL source code and call cmake from there

-- Configuring incomplete, errors occurred!
See also "D:/work/flatui/CMakeFiles/CMakeOutput.log".

Seems that it is a bug in SDL CMakeLists.txt that prevents SDL from being built out-of-tree if the calling project is being built in-tree.
Here is script in SDL CMakeLists.txt
if(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_BINARY_DIR})
message(FATAL_ERROR "Prevented in-tree built. Please create a build directory outside of the SDL source code and call cmake from there")
endif()

Do you guys know how to fix it?

BR, nonew

Android compilation issue - toolchain 4.9?

I'm using the toolchain 4.9 and have that compilation issue:

dmabin-macbookpro:jni dmabin$ ndk-build APP_ABI=all
[arm64-v8a] Install : libSDL2_empty.so => libs/arm64-v8a/libSDL2_empty.so
install -p /Users/dmabin/Documents/dev/CppIAP/flatui/repo/libs/arm64-v8a/libSDL2_empty.so /Users/dmabin/Documents/dev/CppIAP/flatui/repo/libs/arm64-v8a/libSDL2.so
[arm64-v8a] StaticLibrary : libSDL2.a
[x86_64] Install : libSDL2_empty.so => libs/x86_64/libSDL2_empty.so
install -p /Users/dmabin/Documents/dev/CppIAP/flatui/repo/libs/x86_64/libSDL2_empty.so /Users/dmabin/Documents/dev/CppIAP/flatui/repo/libs/x86_64/libSDL2.so
[x86_64] StaticLibrary : libSDL2.a
[mips64] Compile : webp <= tree.c
/var/folders/fp/ttp_xh810tsbn342c_9_9btr009c3c/T//cc0797CW.s: Assembler messages:
/var/folders/fp/ttp_xh810tsbn342c_9_9btr009c3c/T//cc0797CW.s:381: **Error: opcode not supported on this processor: mips64r6 (mips64r6) ulw $31,0($17)'** /var/folders/fp/ttp_xh810tsbn342c_9_9btr009c3c/T//cc0797CW.s:783: Error: opcode not supported on this processor: mips64r6 (mips64r6) ulw $5,0($24)'
/var/folders/fp/ttp_xh810tsbn342c_9_9btr009c3c/T//cc0797CW.s:1176: Error: opcode not supported on this processor: mips64r6 (mips64r6)ulw $4,0($25)' /var/folders/fp/ttp_xh810tsbn342c_9_9btr009c3c/T//cc0797CW.s:1469: Error: opcode not supported on this processor: mips64r6 (mips64r6) ulw $6,0($10)'
/var/folders/fp/ttp_xh810tsbn342c_9_9btr009c3c/T//cc0797CW.s:2130: Error: opcode not supported on this processor: mips64r6 (mips64r6)ulw $3,0($5)' /var/folders/fp/ttp_xh810tsbn342c_9_9btr009c3c/T//cc0797CW.s:2202: Error: opcode not supported on this processor: mips64r6 (mips64r6) ulw $14,0($10)'
/var/folders/fp/ttp_xh810tsbn342c_9_9btr009c3c/T//cc0797CW.s:2272: Error: opcode not supported on this processor: mips64r6 (mips64r6)ulw $31,0($14)' /var/folders/fp/ttp_xh810tsbn342c_9_9btr009c3c/T//cc0797CW.s:2343: Error: opcode not supported on this processor: mips64r6 (mips64r6) ulw $5,0($24)'
/var/folders/fp/ttp_xh810tsbn342c_9_9btr009c3c/T//cc0797CW.s:2601: Error: opcode not supported on this processor: mips64r6 (mips64r6)ulw $6,0($3)' /var/folders/fp/ttp_xh810tsbn342c_9_9btr009c3c/T//cc0797CW.s:2673: Error: opcode not supported on this processor: mips64r6 (mips64r6) ulw $24,0($25)'
/var/folders/fp/ttp_xh810tsbn342c_9_9btr009c3c/T//cc0797CW.s:2744: Error: opcode not supported on this processor: mips64r6 (mips64r6)ulw $6,0($8)' /var/folders/fp/ttp_xh810tsbn342c_9_9btr009c3c/T//cc0797CW.s:2817: Error: opcode not supported on this processor: mips64r6 (mips64r6) ulw $23,0($5)'
/var/folders/fp/ttp_xh810tsbn342c_9_9btr009c3c/T//cc0797CW.s:2920: Error: opcode not supported on this processor: mips64r6 (mips64r6)ulw $31,0($23)' /var/folders/fp/ttp_xh810tsbn342c_9_9btr009c3c/T//cc0797CW.s:3722: Error: opcode not supported on this processor: mips64r6 (mips64r6) ulw $2,0($24)'
make: *** [/Users/dmabin/Documents/dev/CppIAP/flatui/repo/obj/local/mips64/objs/webp/src/dec/tree.o] Error 1

compilation problem on OSX

following instructions on https://google.github.io/flatui/flatui_guide_osx.html

  • ran git clone --recursive https://github.com/google/flatui.git
  • ran cd flatui
  • ran cmake -G Xcode .

Result:

-- FlatUI standalone: building tests and samples
-- FPLBase library: not building samples
CMake Error at dependencies/sdl/CMakeLists.txt:2 (message):
  Prevented in-tree built.  Please create a build directory outside of the
  SDL source code and call cmake from there


-- Configuring incomplete, errors occurred!
See also "/Users/xxxxx/dev/flatui/CMakeFiles/CMakeOutput.log".

attempts to follow the instructions re: SDL failure have borne no fruit

Compilation problem on Ubuntu

CMake Error at cmake/freetype/CMakeLists.txt:70 (add_library):
Cannot find source file:
flatui/dependencies/flatui/src/libpng_to_stbimage/pngshim.cpp

actually pngshim.cpp
is in flatui/src/libpng_to_stbimage/pngshim.cpp
so the CMakeLists.txt should be changed from
${dependencies_flatui_dir}/src/libpng_to_stbimage/pngshim.cpp
to
${CMAKE_SOURCE_DIR}/src/libpng_to_stbimage/pngshim.cpp

motive doesn't appear in dependencies, despite having cloned with --recursive and cmake fails because it cannot find it.
I have download motive from https://github.com/google/motive and placed in dependencies.

At this point cmake complete successful.

I had to remove -Werror flag because both motive don't compile.
The first because of the loc 200 and 206 in matrix_processor.cpp
That trigger the warning strict-aliasing.

Compiling sample fails because this command at line 262 of main CMakeLists.txt is wrong:
COMMAND ${CMAKE_COMMAND} -E copy
${dependencies_flatui_dir}/sample/serialization/first_menu.json ${flatui_assets_dir}/serialization
COMMAND ${CMAKE_COMMAND} -E copy
${dependencies_flatui_dir}/sample/serialization/second_menu.json ${flatui_assets_dir}/serialization)

Should be
COMMAND ${CMAKE_COMMAND} -E copy
${CMAKE_SOURCE_DIR}/sample/serialization/first_menu.json ${flatui_assets_dir}/serialization
COMMAND ${CMAKE_COMMAND} -E copy
${CMAKE_SOURCE_DIR}/sample/serialization/second_menu.json ${flatui_assets_dir}/serialization)

Once compiled I tryed to run any samples, but nothing is displayed and to kill the application I have to kill it with -9.

Any Ideas of what I am doing wrong?

Bunch of missing generated header files in Visual Studio 2015

Yo all, just wanted to try this out, since it looks like ImGui and I wanted to compare, but I can't even build it:

flatui

I used CMake GUI to build the project, deselected 2 DirectX checkbuttons, because it didn't find the DX SDK (Windows 10 have it already?). Well, generating .sln worked nicely then, but it missed the generation of these header files it seems.

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