Comments (3)
Hi would you please tell me more about this issue.
from graphicsfuzz.
to make Optimal, I think reducing the framebuffer size will be better
from graphicsfuzz.
I think we will need to add another field to the shader.json file e.g. $framebuffer: {width: 32, height: 32}. We need to update GraphicsFuzz (i.e. the Java code in the graphicsfuzz repo) so that it accepts the field (it could just ignore it, but it must not crash). And then we need to update gfauto to use the values when generating the AmberScript.
ghost and prath06: Apologies, but I don't think this is a good first issue; it is not well-documented, and we don't currently have the resources to mentor contributors outside Google Summer of Code.
from graphicsfuzz.
Related Issues (20)
- Support more sampler types than just sampler2D
- gfauto doesn't handle an integer with the minimum possible value properly HOT 1
- Unreleased Resource: Streams HOT 1
- Unused Field HOT 2
- Variable Never Used HOT 3
- Unreleased Resource: Sockets
- How to confirm the golden image for reference shader? HOT 8
- gfauto reduction not semantically same
- Use dynamic descriptor offsets
- gfauto / glsl-reduce: Exit more informatively when a ParseTimeoutException occurs HOT 2
- Add multi-dimensional array support to the parser and the printer
- Reduction producing an inifinite loop HOT 3
- Adding Method call (array.length()) support
- Adding memory qualifiers support for buffers / shader storage blocks
- Add ShaderTrap back-end to gfauto
- Reducer: eliminate un-referenced interface blocks
- DonateCodeTransformation might move injectionSwitch up above the precision declaration, causing shader to fail validation
- glsl-reduce enhancement: based on perses HOT 2
- There is no problem with testing the Qualcomm chip, whether the mtk chip is compatible
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from graphicsfuzz.