Comments (2)
I would like to work on this issue
please guide me further.
from graphicsfuzz.
Thank you for your interest in contributing!
Are you a Google Summer of Code 2021 applicant? If so, please note the following. We have a list of projects for 2021 and this issue is not particularly relevant for the projects this year. We have a process for applicants to contact us to get advice and support if they want to apply for one of our projects (or suggest their own ideas). The process is explained on our Google Summer of Code 2021 organization page. In short, you email us to suggest which project you are interested in applying for; we then connect you with the mentor for that project who can tell you the best way to proceed. They will typically give you some "starter issues" to solve, and will mentor you through the process. This will help you to become familiar with the project, even if you have never contributed previously.
If you are not a Google Summer of Code 2021 applicant: Unfortunately, we don't usually have the resources to do a huge amount of mentoring on this project for those who wish to learn about git, Java, metamorphic testing, compiler frameworks, etc. We can provide advice on how to tackle certain issues and do thorough code review, but we cannot provide many hours of one-on-one support like we do for Google Summer of Code applicants.
from graphicsfuzz.
Related Issues (20)
- Support more sampler types than just sampler2D
- gfauto doesn't handle an integer with the minimum possible value properly HOT 1
- gfauto: add support for different framebuffer sizes HOT 3
- Unreleased Resource: Streams HOT 1
- Unused Field HOT 2
- Variable Never Used HOT 3
- Unreleased Resource: Sockets
- How to confirm the golden image for reference shader? HOT 8
- gfauto reduction not semantically same
- Use dynamic descriptor offsets
- Add multi-dimensional array support to the parser and the printer
- Reduction producing an inifinite loop HOT 3
- Adding Method call (array.length()) support
- Adding memory qualifiers support for buffers / shader storage blocks
- Add ShaderTrap back-end to gfauto
- Reducer: eliminate un-referenced interface blocks
- DonateCodeTransformation might move injectionSwitch up above the precision declaration, causing shader to fail validation
- glsl-reduce enhancement: based on perses HOT 2
- There is no problem with testing the Qualcomm chip, whether the mtk chip is compatible
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from graphicsfuzz.