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License: Apache License 2.0
Automatically exported from code.google.com/p/music-synthesizer-for-android
License: Apache License 2.0
Hi. Thank you for writing this synthesizer.
Opening my app that uses it on an LG Stylo and an LG Style 2 results in this error:
java.lang.UnsatisfiedLinkError: dlopen failed: cannot locate symbol "__aeabi_memclr8" referenced by "/data/app/com.thunderboltapps.tunetweak-1/lib/arm/libsynth.so"...
at java.lang.Runtime.loadLibrary(Runtime.java:372)
at java.lang.System.loadLibrary(System.java:1076)
at com.levien.synthesizer.android.AndroidGlue.<clinit>(AndroidGlue.java:15)
at com.levien.synthesizer.android.service.SynthesizerService.onCreate(SynthesizerService.java:95)
at android.app.ActivityThread.handleCreateService(ActivityThread.java:2895)
at android.app.ActivityThread.access$1900(ActivityThread.java:157)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1439)
at android.os.Handler.dispatchMessage(Handler.java:102)
at android.os.Looper.loop(Looper.java:148)
at android.app.ActivityThread.main(ActivityThread.java:5527)
at java.lang.reflect.Method.invoke(Native Method)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:730)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:620)
We're never gonna be able to have realistic drums without sampled sounds.
Original issue reported on code.google.com by [email protected]
on 6 Sep 2011 at 12:35
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
What version of the product are you using? On what operating system?
Please provide any additional information below.
no files
Original issue reported on code.google.com by [email protected]
on 17 Aug 2013 at 3:35
It would be nice to be able to just play and have it recorded in the score.
Original issue reported on code.google.com by [email protected]
on 6 Sep 2011 at 12:33
i have download and open project but it failed to build
Moving your finger around the knob should stay with it, but it doesn't.
Original issue reported on code.google.com by [email protected]
on 6 Sep 2011 at 12:37
A triangle and a square.
Original issue reported on code.google.com by [email protected]
on 6 Sep 2011 at 12:32
Hi
Does the app work?
If yes would you agree to inclusion?
Right now, you can only edit channel 0 in the instrument editing panels.
Original issue reported on code.google.com by [email protected]
on 6 Sep 2011 at 12:36
Some way to set the beats-per-minute.
Original issue reported on code.google.com by [email protected]
on 6 Sep 2011 at 12:33
The hard part is making sure it doesn't force Honeycomb as a requirement.
Original issue reported on code.google.com by [email protected]
on 7 Sep 2011 at 4:04
TEMPORARY SOLUTION: Reverting back to NDK 9d will fix the issue.
armeabi-v7a build is broken with NDK version 10 and higher:
mcordaro@HAL1500L:~/musicapp/music-synthesizer-for-android/android$ ndk-build -B
...
[armeabi-v7a] Compile++ thumb: synth <= synth_unit.cc
[armeabi-v7a] Compile thumb : synth <= neon_fm_kernel.s
[armeabi-v7a] Compile thumb : synth <= neon_ladder.s
[armeabi-v7a] Compile thumb : synth <= neon_fir.s
jni/../../cpp/src/neon_fir.s: Assembler messages:
jni/../../cpp/src/neon_fir.s: Error: .size expression for neon_halfrate_split
does not evaluate to a constant
jni/../../cpp/src/neon_fir.s: Error: .size expression for neon_halfrate_combine
does not evaluate to a constant
make: *** [obj/local/armeabi-v7a/objs/synth/neon_fir.o] Error 1
All other builds (mips, x86, arm64-v8a, x86_64, mips64) complete without errors.
Original issue reported on code.google.com by [email protected]
on 13 Jan 2015 at 10:32
Hi. I've not tried this project out but I was looking through it and saw that only one buffer is initially queued which would likely cause the audio to cut out whilst waiting for samples:
What steps will reproduce the problem?
1. Eclipse Clean/Build Command
2. import com.levien.synthesizer.core.music.Music.EventOrBuilder;
3.
What is the expected output? What do you see instead?
What version of the product are you using? On what operating system?Window 7
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 28 Sep 2013 at 5:13
Looks like the DX7 wiki was lost in transition to github. This is unfortunate, as some of the pages were quite interesting. More specifically I'm trying to find the following page:
Does anyone happen to have a backup?
(internet archive was not helpful either)
after my entering the /jni directory and type"ndk-build" in CMD terminal,It says:
Android NDK: Your APP_BUILD_SCRIPT points to an unknown file:path/to/jni/Android.mk
could u give me some advice on how to test this project in eclipse?
in eclipse I can test a bundle of stuff just in one window and eclipse dont take as much time to automatically analyse the code before i myself really want to analyse the code.
my machine is a poor machine and I dont want to launch a heavy AS to test your code at all.
What's the point of writing a song if you can't save it?
Original issue reported on code.google.com by [email protected]
on 5 Jan 2012 at 9:04
Right now, only 4/4 time is allowed.
Original issue reported on code.google.com by [email protected]
on 6 Sep 2011 at 12:34
We need a General MIDI compliant drum instrument. It will need some code to
use different samples for each note, without interpolation.
Original issue reported on code.google.com by [email protected]
on 6 Sep 2011 at 12:36
This is my favorite android synthesizer to use with usb midi devices. It has a nice variety of sounds and the latency is lowest of all the apps I've tried. Why did it get removed from the play store, and can you put it back up?
I know it's open source, so I could do it myself, but I don't have the android dev environment set up so it would be a huge pain.
The current UI is a mess.
Original issue reported on code.google.com by [email protected]
on 6 Sep 2011 at 12:36
I want to develop a real time MIDI.
midi.onProgramChange(0, 1); // e.g. piano
midi.onNoteOn(0, 60, 80);
midi.onProgramChange(1, 1); // e.g. woodblock
midi.onNoteOn(1, 60, 80);
If they playback a same key(e.g. 60) at the same time. the sound is cut off.
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