fpsci-project-management's People
fpsci-project-management's Issues
Make custom UserInput for server
Fix server-side and client-side ping threads discarding all incoming packets (effectively breaking multiplayer)
Server side weapon simulation
Serialize userinput
Write background
Server Side Simulation
Child of #3
Server uses a child of PlayerEntity
called RemotePlayer
and simulates movement and weapon fire.
Server uses a child of TargetEntity
called NetworkedEntity
and simulates movement. It will have an attached weapon for fire simulation.
Client receive World State
Client send Input
Create report document
Client side Extrapolate remote players
Server send World State
Create World State Packet
Child of #11
Serialization of UserInput
Chile of #9
Write introduction 1.1 (about sponsor)
Server receive Inputs
Recieving client packets
eNet race conditions
Store latest RTT value from each client on the server
Set player spawn location for Server Authoritative Location
With Server Authoritative Location just implemented, players now spawn at (0,0,0)
Send ping only if it is ensured that we are connected to the server and the UDP socket is open
Authoritative Server
Make ping interval data driven (add to .Any config)
Server overwrite client frame
Format MQP Plan and update Gantt for Nvidia
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